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Old 05-03-2021, 08:49 PM   #1
DAT
 
Join Date: Jan 2005
Location: Idaho Falls, Idaho
Default AI Ally’s Modular Ability for Languages

An implant or wearable AI ally’s ability to use their Modular Abilities (Computer Brain) to download and start speaking/reading a foreign language has come in handy for a number of THS games I’ve run.

But the standard Modular Abilities (Computer Brain) advantage most implant/wearable off-the-shelf infomorph allies have is Modular Abilities (Computer Brain) 3 (2, 2, 2), so they can theoretically only have 2 points in a language.

So with 2 points, that means the AI would only:
1. Speak and read the downloaded language at the ‘Broken/Semi-Literate’ level,
2. Just speak the downloaded language at the ‘Accented’ level, or
3. Just read the downloaded language at the ‘Accented Literate’ level.

Another option would be to download both the 2 point spoken and 2 point read/write versions of a language, to be able to speak/understand and read/write it at the ‘Accented’ level.

Does anyone do anything different, like fill up all 3 2 point slots (effectively 6 points) to be able to speak/write at a ‘Native’ level?

-Dan
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Old 05-04-2021, 05:36 AM   #2
Phil Masters
 
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Join Date: Aug 2004
Location: U.K.
Default Re: AI Ally’s Modular Ability for Languages

That's the standard, basic modular abilities configuration. Any AI with much less will be considered oddly crippled. There is nothing to stop you from acquiring AIs with better skillsoft interfaces, and indeed virtually every Ally AI in games I've known has had significantly better Modular Abilities slot configurations.

(My PC in the game I'm currently in has Allies with slots with 4,4,4,4 and 6,2,2. Okay, the ship's marines have just 4,2 configurations, but nobody expects them to be versatile. When all you have is a micromissile launcher and a bunch of electrothermal HEMP, everything looks like a target...)
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Last edited by Phil Masters; 05-06-2021 at 05:42 AM.
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Old 05-05-2021, 09:13 PM   #3
DAT
 
Join Date: Jan 2005
Location: Idaho Falls, Idaho
Default Re: AI Ally’s Modular Ability for Languages

I guess a 3 (6 6 6) or 3(3 3 3) translation specialist AI ally would be a logical common option.
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