11-09-2010, 12:33 PM | #11 |
Join Date: Jan 2005
Location: Stuttgart, Germany
|
Re: Claw-claw-bite and armor
Maybe it should though, I've been thinking (0.5) for living horn/bone and (0.2) for long-dead and cured...
__________________
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
11-09-2010, 01:08 PM | #12 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Claw-claw-bite and armor
Again, this would result in an attacks with the same net energy dealing less damage with a sharp edge. A bond club and a bond blade of the same mass swung at the same speed . . .
|
11-09-2010, 01:45 PM | #13 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: Claw-claw-bite and armor
No, less injury getting through the armor, but the same damage.
|
11-09-2010, 01:59 PM | #14 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: Claw-claw-bite and armor
Personally, I think that the issue here is that if you take a bone ax and a bone mace of the same weight. Adding an edge (that concentrates force on a smaller surface) is going to greatly reduce damage.
|
11-09-2010, 02:02 PM | #15 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
|
Re: Claw-claw-bite and armor
I'm not sure why. The reduced damage is because the material can't hold an edge very well. This applies equally regardless of whether it is live or dead. The main difference is its toughness/brittleness. Dead bone breaks more easily than live bone/horn/ivory,etc.
|
11-09-2010, 03:10 PM | #16 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
|
Re: Claw-claw-bite and armor
Quote:
The (0.5) vs armor would also extend to punches and kicks, not just to claws/bites.
__________________
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
|
11-09-2010, 03:23 PM | #17 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Claw-claw-bite and armor
So a small amount of armor would go a long way against unarmed striking making grappling that much more important?
|
11-10-2010, 03:38 AM | #18 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Claw-claw-bite and armor
Quote:
It also leads to silliness that a 1-damage attack with a punch (or claw, or tooth) never does injury. And humans often roll 1d-2 to 1d-4 on bites, resulting in 1 point of damage. |
|
11-10-2010, 05:27 AM | #19 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
|
Re: Claw-claw-bite and armor
Quote:
All you have to do to see the difference is punch or kick someone wearing a little bit of padding vs no padding, to see the huge difference. Quote:
This (0.5) modification wouldn't solve all the issues with the huge out of proportion ST sw dmg tables, but it'd mitigate some of the silliness of people punching through armor with th ST. |
||
11-10-2010, 08:19 AM | #20 |
Join Date: Sep 2004
Location: Canada
|
Re: Claw-claw-bite and armor
Flesh is squishy yes, but I don't attack people with my boobs, nor my rather excessively padded hips. Nor do martial artists other than folk/movie heroes who have learned the dreaded iron buttock technique.
You have to be REALLY fat for there to be more than a thin layer of thin skin and some tendons over the knuckles, knees, and elbows - and the heel and blade of the foot are covered in some terrifyingly tough skin, not "squishy" skin. Adding a 0.5mm layer of leather over the 2 lb mace doesn't divide its damage in half.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
Tags |
bestiary, low-tech |
|
|