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Old 11-07-2010, 12:45 PM   #11
DanHoward
 
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Default Re: [Low Tech]Cost of armour and TL

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Originally Posted by Kuroshima View Post
One question, is it possible to harden bronze to get similar results to "Hardened steel" (Low Tech, p. 110)? Would it be permissible to add "Hardened bronze" to a bronze plate, for the same CF? (Possible even if ahistorical, this is for a DF game)
Not without magic.
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Old 11-07-2010, 12:52 PM   #12
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Default Re: [Low Tech]Cost of armour and TL

Fantasy Tech 1 has aluminum bronze, which gives the same result, though. It's also nicely corrosion resistant.
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Old 11-07-2010, 01:16 PM   #13
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Default Re: [Low Tech]Cost of armour and TL

Most copper alloys are corrosion resistant.
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Old 11-07-2010, 01:25 PM   #14
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Default Re: [Low Tech]Cost of armour and TL

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Most copper alloys are corrosion resistant.
But how long would they last on an aquatic race?
Also, should coral armor count as bone, or horn?
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Old 11-07-2010, 01:32 PM   #15
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Default Re: [Low Tech]Cost of armour and TL

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Not without magic.
Ok, thanks!

And as for Aluminium Bronze, well, remember that Fantasy Tech also includes Azzalum, and I don't see anything forbidding hardened Azzalum ;)
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Old 11-07-2010, 01:40 PM   #16
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Default Re: [Low Tech]Cost of armour and TL

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But how long would they last on an aquatic race?
Copper alloys are popular in marine environments because of their corrosion resistance. It should last at least as long as iron does on land.
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Also, should coral armor count as bone, or horn?
Live coral might be tough enough to be treated as horn. Dead coral is brittle like bone. Note that bone should be ablative, not semi-ablative. Might it be possible for an aquatic race to make armor by growing live coral on an armor-shaped framework? It would even repair itself (though not quickly).

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Old 11-07-2010, 01:52 PM   #17
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Default Re: [Low Tech]Cost of armour and TL

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And as for Aluminium Bronze, well, remember that Fantasy Tech also includes Azzalum, and I don't see anything forbidding hardened Azzalum ;)
Yeah, but in my case I'm not obsessed with bronze because of TL concerns. I just have Elves who prefer not to wear ferrous metal. Azzalum sounds like something the elite Elf-hating Orc warriors might want to have their swords made of, though :)
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Old 11-07-2010, 01:58 PM   #18
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Default Re: [Low Tech]Cost of armour and TL

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Copper alloys are popular in marine environments because of their corrosion resistance. It should last at least as long as iron does on land.
Nice. I would never have guessed that.

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Live coral might be tough enough to be treated as horn. Dead coral is brittle like bone. Note that bone should be ablative, not semi-ablative. Might it be possible for an aquatic race to make armor by growing live coral on an armor-shaped framework? It would even repair itself (though not quickly).
Hee. Like some crabs that use living sea anemones like boxing gloves, and living coral as camouflage.
I love that idea, and it makes for interesting background.
But coral needs to be within photosynthesis distance to survive. That may keep them from fighting creatures from the twilight depths. Nice division of troop type though.
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Old 11-07-2010, 02:22 PM   #19
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Default Re: [Low Tech]Cost of armour and TL

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Hee. Like some crabs that use living sea anemones like boxing gloves, and living coral as camouflage.
I love that idea, and it makes for interesting background.
LT Companion 2 has a box about spiked armour. Those rules should apply here also.
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Old 11-07-2010, 02:28 PM   #20
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Default Re: [Low Tech]Cost of armour and TL

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LT Companion 2 has a box about spiked armour. Those rules should apply here also.
I don't have them at the moment, but didn't you include spiked armor in one of your articles? If so, then are those in LTC 2 that much different? I'm not asking for details, of course.
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