07-30-2019, 06:15 AM | #1 |
Join Date: Mar 2016
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Point costs for limited, absolute Pacifism
This was directly inspired by a post in the Minor League Supers thread, but it appears in fiction. The idea is that there is either an individual or some group that someone literally cannot attack. Even if he's putting a gun to the character's head and the character could destroy him in seconds, the character literally can't do it. Examples that come to mind are the movies Robocop and Demolition Man.
I'm wondering what the point cost of something like that would be. It's basically Pacifism (Total Nonviolence) with the limitations (Only against X) and (Don't need to discourage violence from others). I have no idea what kind of number you'd end up with there. |
07-30-2019, 06:40 AM | #2 | |
Join Date: Oct 2007
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Re: Point costs for limited, absolute Pacifism
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Cannot Harm Innocents (Prevents direct harm of truly good or holy folks only, -50%) [-5] |
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07-30-2019, 07:28 AM | #3 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Point costs for limited, absolute Pacifism
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Then, another issue is how dangerous, and in particular how dangerous to you, the group is. If you're a vampire hunter and you can't harm only true believers that are also truly innocents, then it's not much of a disadvantage. But if there's a special subgroup of super vampires you can't touch, not even in self-defense, and they know and hate you, that's a big problem. |
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07-30-2019, 07:47 AM | #4 | |
Join Date: Mar 2016
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Re: Point costs for limited, absolute Pacifism
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07-30-2019, 08:41 AM | #5 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Point costs for limited, absolute Pacifism
This sounds like the classic Genie geas. They must obey and can't directly harm the one that possesses the lamp/ring/etc. But they can get "creative".
Which I think is best suited as an Involuntary Duty. Only in this case it's not mundane threats that impose the requirement, but supernatural forces.
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07-30-2019, 08:49 AM | #6 | |
Join Date: Mar 2016
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Re: Point costs for limited, absolute Pacifism
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07-30-2019, 10:25 AM | #7 |
Join Date: Sep 2018
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Re: Point costs for limited, absolute Pacifism
I don't know if I'd price that the same as pacifism. It's an involuntary restriction on behavior where pacificsm is a philosophical one. A pacifist can shoot and even kill you, it just represents a break-down of their guiding beliefs (And possibly having to buy off the disadvantage). And Total Non-Violence is an absolute restriction, some non-violence would be drastically less relevant. It would have to be a very large and present group for it to be more meaningful than a quirk.
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07-30-2019, 11:06 AM | #8 |
Join Date: Oct 2007
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Re: Point costs for limited, absolute Pacifism
In game mechanics, the closest fit seems to be an involuntary unbreakable Vow (Never Harm <group x>), which can be expressed through something like Divine Curse. GURPS Robots for 3E considers Isaac Asimov's First Law of Robotics to be a Great Vow even though it is (generally) both involuntary and unbreakable for the robot.
There's also the nature of what happens if an involuntary attack goes off against someone from the protected group, especially in a Supers campaign where powers could not work or even backfire in that scenario. The exact value of this would depend on the rarity of the protected group as well as their disposition towards the character and what happens on a (potential) violation. If it's a very rare group and/or they're 100% benign to the character I'd value this as a -1 points Perk, unless the penalty for a forced/accidential violation is harsh. It's still worth a tiny bit of points since the character could be put in a situation where an outside tries to force them to hurt someone from the protected group or face dire consequences. A more common group that has potential to turn upon the character would be worth more points, -5 to -15 seems depending on the rarity, the likelyhood of being antagonized by the group and the penalty for a violation. Against an openly hostile group additional points seems apropriate. Perhaps an additional -5. |
07-31-2019, 08:11 AM | #9 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Point costs for limited, absolute Pacifism
Wouldn't you have to refrain from occupations that might be associated with violence such as government service or what not, or even agriculture (which requires vermin killing, and meat slaughtering)? Not to mention wearing a surgical mask to prevent killing an insect?
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
07-31-2019, 10:33 AM | #10 |
Join Date: Nov 2015
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Re: Point costs for limited, absolute Pacifism
Isn't this just part of the problem of being Reprogrammable?
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