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Old 06-07-2007, 03:38 PM   #1
7thPanzer
 
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Default Aura ability

Hello all,

I'm a little dubious with this:

Quote:
Affliction 1 (Attribute Penalty, -1 to HT, IQ and DX, +25%; Based on Will, +20%; Area Effect, 3 yards, +75%*; Selective Area, +20%; Malediction, +100%; Emanation, -20%) [32/level]
* extrapolated from table on GURPS Basic Set: Characters, p. 102.
Do you think it is legal?
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Old 06-07-2007, 04:18 PM   #2
Not another shrubbery
 
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Default Re: Aura ability

Quote:
Originally Posted by 7thPanzer
Do you think it is legal?
Numbers add up... the interpolated value for the AE looks fine... it doesn't seem terribly overpowering to me. Do you have a problem with it, yourself?
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Old 06-08-2007, 08:24 AM   #3
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Default Re: Aura ability

Quote:
Originally Posted by Not another shrubbery
Numbers add up... the interpolated value for the AE looks fine... it doesn't seem terribly overpowering to me. Do you have a problem with it, yourself?
No, not at all. Just checking, as I'm new to this ability-building thing.

Now, the description (please help me with the writing, as I'm non-native to English):

Quote:
You are surrounded by a 3-yard radius Aura of Despair. The first time someone enters this area, he must win a Quick Contest of Will or suffer an one point reduction in HT, IQ and DX. Your roll has a -1 per yard of distance to the target, who rolls against Will at -1 per level of Affliction. Skills based on affected attributes will also be reduced, as well as BL, damage, Will and Perception. Other secondary characteristics will not be affected, though. This effect lasts for a minute for each point by which the target lost the Quick Contest. You may choose to spare your allies from the Aura of Despair's effect.
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Old 06-08-2007, 01:14 PM   #4
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Default Re: Aura ability

Quote:
Originally Posted by 7thPanzer
No, not at all. Just checking, as I'm new to this ability-building thing.

Now, the description (please help me with the writing, as I'm non-native to English):
Why should it affect BL, it doesn't reduce ST.
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Old 06-08-2007, 02:28 PM   #5
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Default Re: Aura ability

Quote:
Originally Posted by sir_pudding
Why should it affect BL, it doesn't reduce ST.
And neither damage... Stupid me, thanks for pointing it!
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Old 06-08-2007, 03:30 PM   #6
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Default Re: Aura ability

Quote:
Originally Posted by 7thPanzer
Now, the description (please help me with the writing, as I'm non-native to English):


You are surrounded by a 3-yard radius Aura of Despair. The first time someone enters this area, he must win a Quick Contest of Will or suffer an one point reduction in HT, IQ and DX.
Unfortunately, the description doesn't quite match the write-up you've got. As it stands, what you've got is an ability that will, when you trigger it, immediately send out the wave of despair, affecting people as you described. It will then shut off - it won't follow you as you move, for example, and the line about "the first time someone enters this area" doesn't make a lot of sense, because there's no "area" to enter - just a brief flash. If you want to match the power more closely to the description, you'll need to make some changes. Basically, drop Emanation, and add the Melee Attack limitation and the Aura enhancement. Melee attack means the attack centers on you, and Aura makes it last until you switch it off.
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Old 06-08-2007, 03:44 PM   #7
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Default Re: Aura ability

Quote:
Originally Posted by Kelly Pedersen
Unfortunately, the description doesn't quite match the write-up you've got. As it stands, what you've got is an ability that will, when you trigger it, immediately send out the wave of despair, affecting people as you described. It will then shut off - it won't follow you as you move, for example, and the line about "the first time someone enters this area" doesn't make a lot of sense, because there's no "area" to enter - just a brief flash. If you want to match the power more closely to the description, you'll need to make some changes. Basically, drop Emanation, and add the Melee Attack limitation and the Aura enhancement. Melee attack means the attack centers on you, and Aura makes it last until you switch it off.
Like what's described in GURPS Powers page 54, right? Thanks, that's exactly what I want. I'll fix it.
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Old 06-08-2007, 09:18 PM   #8
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Default Re: Aura ability

Quote:
Originally Posted by 7thPanzer
Like what's described in GURPS Powers page 54, right? Thanks, that's exactly what I want. I'll fix it.
Except Aura has to be taken with Melee Attack, Range C, so I don't think that you can have it fill an area with a radius of three yards.

Area Effect (75% for 3 yards), Emanation (-20%), and Always On (-20% for Inconvenient) seems the way to go with this.

By the way, if you don't want to worry about the effect of range, use Malediction 3 (+200%). You start taking penalties at 200 yards, but since the power only works out to 3 yards, it is a moot point.

I hope this helps.

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Old 10-03-2007, 10:01 PM   #9
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Default Re: Aura ability

Quote:
Originally Posted by Kelly Pedersen
Unfortunately, the description doesn't quite match the write-up you've got. As it stands, what you've got is an ability that will, when you trigger it, immediately send out the wave of despair, affecting people as you described. It will then shut off - it won't follow you as you move, for example, and the line about "the first time someone enters this area" doesn't make a lot of sense, because there's no "area" to enter - just a brief flash. If you want to match the power more closely to the description, you'll need to make some changes. Basically, drop Emanation, and add the Melee Attack limitation and the Aura enhancement. Melee attack means the attack centers on you, and Aura makes it last until you switch it off.
See the easy-to-miss bit on Powers p. 39, the "Field" section under Affliction. Apparently you can use Area Effect + Emanation in two different ways - the instantaneous pulse you're describing, or as a (presumably Switchable by default) continuing field which only affects targets "once, when they first come within range".
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Old 10-03-2007, 11:23 PM   #10
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Default Re: Aura ability

Quote:
Originally Posted by transmetahuman
See the easy-to-miss bit on Powers p. 39, the "Field" section under Affliction. Apparently you can use Area Effect + Emanation in two different ways - the instantaneous pulse you're describing, or as a (presumably Switchable by default) continuing field which only affects targets "once, when they first come within range".
I think it only works like that (in the example given on p39) because it's Always On. There wouldn't be any reason to use the Aura+AE construct if Emanation+AE worked that way, as the latter would always be cheaper.
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