01-17-2012, 12:05 PM | #1 |
Join Date: Dec 2005
Location: Stockholm, Sweden
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Parrying Heavy Weapons - Very High Strength Unarmed
While stating out a 1200 strength super-giant and looking up the Parrying Heavy Weapons rules, I've realised that a character that can easily stomp an M1 Abrams into scrap metal (or throw it over 3000 feet) can have his kicks and punches parried by a mundane 41 pound weapon of no special quality with 0 chance of said weapon breaking.
Would changing the line "For the purpose of these rules, treat a punch, kick, bite, etc. as a weapon with an effective weight of 1/10 the attacker’s ST. Use his full ST if he made a slam, flying tackle, pounce, or shield rush!" to "For the purpose of these rules, treat a punch, kick, bite, etc. as a weapon with an effective weight of 1/20 the attacker’s basic lift. Use his (basic lift)/2 if he made a slam, flying tackle, pounce, or shield rush!" on page 376 be a fix for this? It gets the same results for a ST 10 character but scales more reasonably with higher strength. Last edited by Joel; 01-17-2012 at 12:10 PM. |
01-17-2012, 12:36 PM | #2 | |
Join Date: Nov 2009
Location: Oregon
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Re: Parrying Heavy Weapons - Very High Strength Unarmed
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01-17-2012, 01:18 PM | #3 |
Join Date: Dec 2005
Location: Stockholm, Sweden
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Re: Parrying Heavy Weapons - Very High Strength Unarmed
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Tags |
breakthrough, parrying |
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