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Old 11-16-2010, 06:30 PM   #11
sir_pudding
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Default Re: parrying in close combat when weapon has reach >=1

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Originally Posted by roguebfl View Post
AD&D rules reference, not a GURPS one. hence the path of madness.
AD&D didn't have Bulk, Close Combat, or the ability to Parry (except automatically as a consequence of hit points including "defendiness"). What is the GURPS relevance?
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Old 11-16-2010, 06:41 PM   #12
roguebfl
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Default Re: parrying in close combat when weapon has reach >=1

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Originally Posted by sir_pudding View Post
AD&D didn't have Bulk, Close Combat, or the ability to Parry (except automatically as a consequence of hit points including "defendiness"). What is the GURPS relevance?
AD&D Did have Weapon Speed initiative modifiers, Which was based on Bulk (and balance)

And I merely (as confirmed) saw where Celti was going with the comment the Melee Weapons should have bulk rating.

and GURPS does have 'U' stat weapons which is as much based on bulk and balance, which based on 1 second round IS a speed modifier.
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