04-29-2024, 05:37 PM | #141 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: supers: nine options
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I've looked at M&M, and played in a campaign of it years ago, and I just don't care for its mechanics. But yes, you're right about D20. I don't recall the details of M&M well enough to be sure about its exponentiality.
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Bill Stoddard I don't think we're in Oz any more. |
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04-29-2024, 05:41 PM | #142 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: supers: nine options
2e, which is what from what you've said is what you had, was a mix. 3e runs entirely off of its table of ranks and measures.
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04-29-2024, 05:55 PM | #143 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: supers: nine options
That's a point in its favor, but there was enough else I didn't like about M&M to be a disincentive to investing in another edition of it. Though I do enjoy reading some of its setting books and historical material.
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Bill Stoddard I don't think we're in Oz any more. |
04-30-2024, 10:46 PM | #144 |
Join Date: Jan 2006
Location: Ottawa, Canada
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Re: supers: nine options
Just curious, have you looked into the relatively new Marvel Multiverse RPG. It's supposed to be fairly streamlined and simple to play.
While I admit to having bought the book - mainly because I wanted to see the "stats" of the main Marvel characters - I unfortunately didn't particularly like the rules, and therefore never bothered to dive into the details. I found it too streamlined for my tastes. For example, they don't even have a Strength stat. Instead, you have a "size" (not an actual stat), which, going upwards are: Average (adult human), Big (car, Hulk, Abomination, etc.), Huge (Truck), Gigantic (Airliner), Titanic (Cruise Ship), Gargantuan (skyscraper). As to what you can carry, it's just "You can lift anything of your own size or smaller", plus some rules for slams, pushing, throwing, etc. There's a "Mighty" power that lets you lift something at one size higher per level of Mighty. So Spiderman and Captain America are Average sized with Mighty 1 (so they can pick up something Big), while Hulk is Big size with Mighty 4 (so he can lift something Gargantuan). So, as you see, they wanted to take all the math away and just "size-guestimate" the carrying/lifting thing. That's great if you want a very streamlined game, but not if you like nuances or granularity. The rules do have a "Rank" which sets the overall power level. You would want either Rank 1 (rookie just got powers) or Rank 2 (street level protector). Anyway, I'm not particularly recommending this system, as I don't particularly like it. I'd suggest GURPS or M&M 3E, which are my go to systems. But I know not everyone likes the same thing, so I just wanted to make sure you were aware of the Marvel Multiverse RPG system, and then you can make your own assessment. So this is just a friendly FYI (...either that or I'm subconsciously trying to share my pain of having actually bought a copy of the Marvel Multiverse RPG system) |
05-01-2024, 06:35 AM | #145 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: supers: nine options
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There's also the less rational reluctance to look at a game with "multiverse" in the title, since I think that bringing the multiverse into the Marvel Cinematic Universe has just ruined it as far as my having any impulse to see anything more.
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Bill Stoddard I don't think we're in Oz any more. |
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05-02-2024, 04:36 PM | #146 |
Join Date: Jun 2008
Location: Lansing, MI
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Re: supers: nine options
thank you for the heads-up. FASERIP forever!
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It is a terrible thing to fall into the hands of the Living God (Heb. 10:31) "Or the light that never, never warms" (Boc. 6:55) Read SPYGOD. Behold my Linked In Buy my (SJ Games) stuff. |
05-02-2024, 09:04 PM | #147 |
Join Date: Aug 2007
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Re: supers: nine options
Even FASERIP was a better system for "describing" heroes than for using them in games.
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Fred Brackin |
05-03-2024, 02:10 PM | #148 | |
Join Date: Jun 2006
Location: On the road again...
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Re: supers: nine options
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Personally, I'd use GURPS or BESM, but YMMV on those for various reasons.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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07-25-2024, 02:08 PM | #149 | ||
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: supers: nine options
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Edited to add: 6th edition characters will probably need 25 or more additional points than their earlier edition counterparts with the same stats. In 6th edition, Figured Characteristics are no longer figured from Primary Characteristics but are bought up from base values.
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