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Old 06-28-2022, 08:13 AM   #211
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Earth to Stone (count 2):

Shape Earth
Seek Earth
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Old 06-28-2022, 08:14 AM   #212
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Earth to Water (count 5):

Create Water
Purify Water
Seek Water
Shape Earth
Seek Earth
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Old 06-28-2022, 08:15 AM   #213
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Earth Vision (count 2):

Shape Earth
Seek Earth
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Old 06-28-2022, 08:15 AM   #214
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Earthquake (count 6):

Predict Earth Movement
Create Earth
Earth to Stone
Earth Vision
Shape Earth
Seek Earth
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Old 06-28-2022, 08:17 AM   #215
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Echoes of the Past (count 7):

History
Trace
Seeker
Seek Earth (or any other Seek spell)
Seek Water (or any other Seek spell)
Voices
Sound

Last edited by Curmudgeon; 07-07-2022 at 07:09 AM.
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Old 06-28-2022, 08:19 AM   #216
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Ecstasy (count 4):

Emotion Control
Mental Stun
Daze
Foolishness
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Old 06-28-2022, 08:26 AM   #217
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Effigy (count 12, [given as 13 in table; may have missed using Skyguard or Ward as a spell from Protection and Warning College toward Enchant]):

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Scryguard [counts as a prerequisite for Enchant]
Ward

Last edited by Curmudgeon; 07-07-2022 at 07:09 AM.
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Old 06-28-2022, 08:27 AM   #218
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Emotion Control (count 3):

Mental Stun
Daze
Foolishness
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Old 06-28-2022, 08:28 AM   #219
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Enchant (count 10):

Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Last edited by Curmudgeon; 07-07-2022 at 07:09 AM.
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Old 06-28-2022, 08:30 AM   #220
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Encrypt (count 2):

Daze
Foolishness
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