01-08-2021, 09:04 PM | #171 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Ideas for Yrth
This was posted on another thread by Alexander Howl. It has great merit even if it doesn't fit what I was doing.
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 01-09-2021 at 09:15 PM. |
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01-08-2021, 10:37 PM | #172 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Ideas for Yrth
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Similarly, "Windpumps were used to pump water since at least the 9th century in what is now Afghanistan, Iran and Pakistan." In Legacy of Time Journeyman Project 3 an Archimedes screw is connected to a windmill in "Atlantis" forming a TL1-2 windpump. While there is superscience in the game the windmill and its Archimedes screw are "normal" even though they are far ahead of when historical they appeared.
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01-09-2021, 01:28 AM | #173 | |
Join Date: Feb 2016
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Re: Ideas for Yrth
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01-09-2021, 08:10 AM | #174 |
Join Date: Jul 2007
Location: West Virginia
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Re: Ideas for Yrth
Thanks. I'll put some spin of my own on your idea soon. But for now I am changing Ming the Merciless to Rangvald the Cruel. Since we're stressing the animal folk aspect of Mongo he'll lead the Wolf folk having used vile sorceries to warp their pack instincts into mind control.
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01-09-2021, 11:42 AM | #175 |
Join Date: Feb 2016
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Re: Ideas for Yrth
I think one of the stories that could evolve from the microcontinent would be examining the prejudice of humans against nonhumans, especially if the nonhumans have land that the humans want and/or practice traditions that violate the tenats of the religions of humans. For example, the lemur folk are a matriarchal, matriafocal, and matrialineal race of beast folk that dominate the central forests whose forest agrarian society embraces polyandry, polygamy, and polysexuality.
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01-09-2021, 09:56 PM | #176 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Ideas for Yrth
Quote:
I'd place the new microcontinent, and some nice large islands to hide pirates and rebel kingdoms, due southeast of Bilit Island. This will make regular contact between Yttarria and the new lands fairly rare at first. Picking a name for this land will help, I choose Enitharmon. She was dominated by others and her children brought violence, she's the right sort of figure to name lands ruled by a brutal dictator. Planetary Romance involves a higher tech level than Yttarria, so we'll need a good set of reasons why the people of Enitharmon haven't conquered Yttarria. First, although Enitharmon has a tech level of four plus two (TL4+2) based largely on their rich and sophisticated Alchemy, they are incompetent at Agriculture. There have been on our Earth, settled high-density societies with little or no agriculture. These societies are typically near amazingly rich sources of wild foods, almost always marine sources. Such societies can be quite aggressive among themselves and near neighbors but lack the logistics to conquer those at any significant distance from them. In the Movie serials set on Mongo, Flash Gordon travels through high-tech cities and wilderness but we never see farms or gardens. Second, although some classical societies like Ancient Gaul had complex and sophisticated school systems (Druids had to complete an internationally recognized 21-year education program) neither Greece nor Rome had anything like secondary education, colleges, or universities. Their primary school was largely unorganized, started at age seven, and was over at age fourteen. Schools more advanced than that were either apprenticeship systems or seminars. Scribal schools were generally the former and the Greek philosophical schools the latter. Most engineers, physicians, etc. were mentored. Having Enitharmon have this sort of educational environment (you couldn't call it a system) would also severely limit them.
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 01-10-2021 at 12:55 PM. |
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