03-30-2021, 07:17 PM | #591 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
Maybe you could set it up to melt in such a way that it blocks the door.
I'll try to keep an eye out for these while doing my transport rounds. If I see a stationary one, I'll make up an excuse to leave to tell Thibi and try and slip over. Quote:
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03-31-2021, 08:41 AM | #592 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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the solder will end up somewhere in the depths of interstellar space along your route. Quote:
I suppose you could disable the fire alarms, pile in a bunch of metallic hydrogen, and then light it on fire. The hydrogen will eventually burn itself out, and you might be able to solder the door shut. Why do Hua's suggestions keep coming back to fire? Quote:
The ones for the shields and the star drive Daymar knows the location of. I'll need an observation roll from Hua to find the ones for the forward lasers, maneuver drive, and generators.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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03-31-2021, 09:54 AM | #593 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
I dunno, seems more like a weird coincidence/maybe influenced by the flour fire being the first thing I did. If this were a longer campaign or something I'd probably want to swap a quirk for this.
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-> Fib to Thibi (split for efficiency, whatever) -> Stealthy go over to the work area (whichever's convenient) -> Try to find the voltmeter -> Maybe try to fry it depending on the situation. Quote:
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03-31-2021, 01:08 PM | #594 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
Pacifica is up to support both of you.
TGLS: She can help Hua in breaking the nozzles. With her psi power she can mess with electronics easily, and can also damage the solder and the nozzles faster than Hua with her psi. Gnomes: I am just waiting for the time they agree on taking the Nav-Chief “down”. Erick/TGLS: Pacifica asked Hua to bring her radios (walkie-talkies), it’s been a while since this request so I wonder if that actually happened during our current time-frame. With the radios, I could tell you if Zibo leaves or not. Everybody: I understand action is sort of focused on breaking the hyper-drives, but I believe we have to subvert the target first. Else, things might be too hot and could lead to a bloodbath. Considering it is about 2 days before the jump, I suggest we take a chance to subvert the chief on day 1, and then another chance on day 2. This increases the probability of success; I am assuming the damage dealt to the hyper drive will show progressively.
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04-01-2021, 03:26 PM | #595 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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Sorry, my question was about what is the reaction on ship to the ship dropping out of hyperspace?
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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04-01-2021, 04:22 PM | #596 | ||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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Right now we are playing out a planning meeting PLUS the things that happen as a result of that meeting. We aren't doing anything that will happen after the ship drops out of hyperspace. When the ship drops out of hyperspace, there will be a fuss, but I'll cover that when it happens. Quote:
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There is, however, a fairly robust wireless communication system. You can talk to people in adjacent compartments via wireless communication, and some of the more important compartments are wired to each other. Pacifica's work compartment happens to be wired to almost every other major part of the ship: its the control compartment. The messages sent via the wired communications usually speak to the entire compartment, or feed into a high-clearance terminal.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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04-01-2021, 04:38 PM | #597 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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04-02-2021, 08:25 AM | #598 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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Oh, that kind of stealthy. After about 10 minutes of looking around, Hua identifies the cabinet the voltmeters are kept in. Its not locked.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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04-02-2021, 12:37 PM | #599 | ||
Join Date: Nov 2016
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Re: DreadStormers [IC]
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Pacifica could use her psi to speak a single word by the time the nav-chief leaves. I think "Pooka-Pooka" will work. This won't expose her and might let Day know it is time for action. Quote:
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04-02-2021, 03:12 PM | #600 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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