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Originally Posted by Not another shrubbery
That's not what the trait is assuming. You should be starting the campaign off with all the people around where you are knowing about your reputation. Without the -2 reaction, all you have is a 5 point minor curse.
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See, that's even worse for the game than the disadvantage as written, which is just dumb, distorts the campaign for no benefit to anyone but the player taking the disadvantage, and over-valued. The disadvantage specifies that:
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People who understand what a Weirdness Magnet is (and that you are one) react to you at -2.
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So, no, by the disadvantage written in the book, you should not be "starting the campaign off with all the people around where you are knowing about your reputation". It's a small group of people who are affected by the reputation component.