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Old 12-01-2014, 03:05 PM   #11
Varyon
 
Join Date: Jun 2013
Default Re: Revising Unarmed Combat Skills

Were I inclined to simply rename the skills, here's probably what I'd go with.

Brawling -> Brawling
Boxing -> Pugilism
Karate -> (Advanced) Striking
Wrestling -> Grappling
Sumo -> (Advanced Grappling:) Shoving
Judo -> (Advanced Grappling:) Throwing

In the list above, bits in parenthesis indicate the full name of the skill, what is outside of parenthesis is what the skill it typically referred to at the table. That is, a character with Karate-18 and Judo-16 would write on his character sheet "Advanced Striking-18" and "Advanced Grappling: Throwing-16," but in-game the GM would call for rolls against Striking and Throwing, respectively.
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