08-08-2016, 02:57 PM | #11 |
Join Date: Aug 2004
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Re: Animals in combat: some questions
I'd just call that an All-Out Attack (Double) and consider the fact they bring up both front legs simultaneously a special effect.
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08-08-2016, 03:14 PM | #12 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Animals in combat: some questions
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Vertical jumps seem to result in more face-plants than butt plants, to use a real life observation.
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08-08-2016, 03:16 PM | #13 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Animals in combat: some questions
From how awkward it looks, I'd go for some kind of wild swing kind of like the stereotypical squeamish person jumping up and down on a bug like a lunatic.
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08-08-2016, 07:27 PM | #14 | |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Animals in combat: some questions
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All of that said, most horses go out of their way to avoid hurting things, particularly children. One of my Mother's friends was riding side saddle in a parade, when her stallion would not stand still while waiting to start. It turns out there was a small boy standing under him, poking him in the balls, and asking his Dad what these were. The stallion did his best to ignore him until the Dad dragged him away.
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08-08-2016, 07:45 PM | #15 | |
Join Date: Dec 2008
Location: Behind You
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Re: Animals in combat: some questions
I don't think cats should be quadruped. I think it should just have Horizonal and No Fine Manipulators.
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08-09-2016, 09:38 AM | #16 |
Join Date: Aug 2004
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Re: Animals in combat: some questions
Okay, I should have read Martial Arts more closely before posting. As Maz kindly pointed out, Extra Legs (Four Legs) gives +2 to the roll to stay standing after a missed kick, +1 for each leg past two.
It gives more, though: +3 to pin a target with fewer hands than your legs, and most significantly, when using the legs, +2 to hit with a grapple or break free and +2 to ST to choke to strangle. So, cumulative with the normal rules for using your legs, that's +0 to grapple and +4 to ST to choke or strangle, if you use all four legs to do so. Now, my assumption is that a quadruped using only two legs to grapple would get only the modifiers for using two legs, but it would also not fall down, although it would move at half Move to drag its grappled prey, as per 2 crippled legs. Now, that's well and good. But under No Fine Manipulatos (Martial Arts, p. 116) it says you suffer no penalty to grapple, takedown, or pin. Now, that just can't be right. No Fine Manipulators is not just for animals, it's also for people with both their arms cut off. I'm a little bit confused here.
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08-09-2016, 10:34 AM | #17 |
Join Date: Aug 2004
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Re: Animals in combat: some questions
Okay, I just looked at Dungeon Fantasy 5: Allies, to see what PK has done with this issue. And... I don't get it.
In alphabetical order, the Anaconda has Vermiform and Constriction Attack, so it's neither here nor there. Moving on. The Bear has Ham-Fisted 2 instead of No Fine Manipulators - these are fantasy animals, so fine. Its claw attack is a punch, Thr-1 cr with +1 for Blunt Claws and +1 for Brawling at DX+2. Great. Makes sense. The Boar has No Fine Manipulators as part of Quadruped, no claws of any kind, and it kicks for Thr cr, with +1 for Brawling at DX+3, at -2 to skill. So that's a four-legged animal whose limb attack is a kick. Fantastic. The Giant Eagle and Gorilla both have hands (foot manipulators in the case of the bird), and none of the Quadruped traits I'm concerned with. Again, fine. But then, looking at the Great Cat (Panther), its Claw attack works like a punch: it attacks with full Brawling, and does Thr-1 cut with +1 for Brawling at DX+2. Why? The Hound and the Wolverine claw at full skill and thr-1 like the Great Cat. The Stallion kicks at -2 to skill and thr at -1 per die like the Boar, but has the Kicking technique to offset the penalty, and Hooves to negate the damage penalty for Horizontal. It works out. Why are the Great Cat, Hound, and Wolverine treated differently from the Boar and Stallion? The only relevant difference here is the presence of Claws other than Hooves. Now, according to the Basic Set, Claws removes the damage penalty from Horizontal, but Hooves doesn't. Ok. But it says nothing about treating leg attacks as punches for damage or skill penalty. I just don't get it! Why are their kicks treated as punches? Is there a rule in one of these books that specifies this? Or an unofficial statement by PK or Kromm or Toadkiller_Dog?
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08-09-2016, 10:56 AM | #18 | |
Join Date: Aug 2005
Location: Denmark
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Re: Animals in combat: some questions
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Btw. Technically hooves fall under the Claws-advantage. Last edited by Maz; 08-09-2016 at 11:07 AM. |
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08-09-2016, 11:07 AM | #19 |
Join Date: Jun 2013
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Re: Animals in combat: some questions
JoelSammallahti, I feel your pain. I could speculate, but you don't want speculation, you want the thing to be consistent, and I can't make it so.
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08-09-2016, 11:17 AM | #20 |
Join Date: Aug 2004
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Re: Animals in combat: some questions
Well, it's only Mild Pain but the -2 to IQ is getting to me.
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