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Old 04-28-2023, 11:52 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Weekly Job Role: The Pale Goblin

When the party asks for a guide through the local wilderness they'll be directed to talk to Vivian. They will see a short green-faced figure wearing green armor and gear. Each member of the party gets a 5/IQ roll (minus one die for each of Naturalist, Expert Naturalist and being a goblin or hobgoblin themselves). On a failure they'll assume that Vivian is a goblin and on a success they'll realize that she isn't even distantly related to goblins and is just wearing green "camo" makeup.

Vivian's mother was a halfling and her father was an orc, but he didn't stay around the village long enough to even leave his name. Feeling excluded from the halflings Vivian learned little from them and much from the wilderness. One day she just didn't return home and has made her way as an adventurer for hire since.

For her work she put on the green makeup to hide in the jungle and when she was mistaken for a goblin she accepted this as being preferable to explaining her actual background. She will speak as little as possible, ensure that she gets paid her $150/week, and just do her job. She respects magic, but has seen that inserting daggers into the eyes of wizards greatly reduces their ability to cast spells on her.

Vivian has no special racial talents or weaknesses and is about the size of a 12-year old human girl. When the party gets into a fight she will carefully weigh the impact on her personal survival and future job prospects of sticking around for the fight or just quietly sneaking off. Assuming that she will blindly follow her sworn word is a poor bet and she can be assumed to have a neutral reaction to just about everybody.

Vivian, Orcling, age 20
ST 6, DX 15 (14), IQ 11, MA 10
Talents include: Dagger Expertise, Naturalist, Silent Movement, Thrown Weapons, Woodsman
Language: Common
Weapon: 2* very fine dagger (1d+2), silver dagger (1d), 5* dagger (1d)
Attacks and Damage: Punch (1d-4)
Special Ability/Weakness: N/A
Armor: Cloth armor stops 1 hit, -1 to be hit with dagger in hand.
Equipment: belt pouch, backpack, Labyrinth kit, 2 days rations, waterskin, 2 torches, 2 healing potions, jar of green camo makeup, small tarp, small blanket, $5 in cash
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Last edited by hcobb; 04-29-2023 at 06:38 AM.
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Old 04-28-2023, 12:36 PM   #2
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Weekly Job Role: The Pale Goblin

That's seven weapons total. Does she constantly carry a dagger in hand, or does she keep one in the backpack? Is her pouch in the backpack as well?

And surely she is a quarterling? Or, perhaps a two-thirdsling since I assume she's a bit big for a halfling?

It's a good character with an interesting background.
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Old 04-28-2023, 03:02 PM   #3
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Weekly Job Role: The Pale Goblin

My count for this Orcling (t.m.) goes
  • Belt: waterskin and belt pouch are the two large items, two very fine, one silver, and one ordinary dagger. (These are the only throwables.)
  • Each boot hides one ordinary dagger.
  • Each sleeve hides one ordinary dagger.
  • Belt pouch: makeup, cash
  • Backpack: torches, Labyrinth kit, rations, tarp and blanket
Total weight: 8 daggers: 1.6#, armor: 9.8#, waterskin 2#, belt pouch (total) 1#, backpack (total) 15#. Total carried: 27.4#, 4.6 ratio MA reduces to 8. Drop the backpack for MA 10.


And I just spotted the writeup: https://www.dandwiki.com/wiki/Orclings_(5e_Race)
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Last edited by hcobb; 04-28-2023 at 03:06 PM.
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