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Old 03-29-2023, 03:31 PM   #1
hcobb
 
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Default One rule for all hex invansions

I've reduced all X enters Y hex variations to one rule for rats, slimes, goblins, dragons, goo, and other icky creatures.

https://www.hcobb.com/tft/house_rules.html#HTH

How do you handle all of these cases?
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Old 03-29-2023, 05:41 PM   #2
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Default Re: One rule for all hex invansions

With the "Evade" option you list, what happens if there is no empty adjacent hex into which to retreat?
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Old 03-29-2023, 06:05 PM   #3
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Default Re: One rule for all hex invansions

Quote:
Originally Posted by Shostak View Post
With the "Evade" option you list, what happens if there is no empty adjacent hex into which to retreat?
You don't get that option. Hopefully your stop hit is good.
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Old 03-30-2023, 09:47 AM   #4
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Default Re: One rule for all hex invansions

Quote:
Originally Posted by hcobb View Post
You don't get that option. Hopefully your stop hit is good.
If you are going to the trouble to create a house rule, you might as well add a bit to it provide for a situation that is likely to occur, n'est-ce pas?
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Old 03-30-2023, 11:05 AM   #5
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Default Re: One rule for all hex invansions

Quote:
Originally Posted by Shostak View Post
If you are going to the trouble to create a house rule, you might as well add a bit to it provide for a situation that is likely to occur, n'est-ce pas?
Done, thanks.
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