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03-25-2023, 02:05 AM | #1 |
Join Date: Jan 2021
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Why is GURPS not considered a good fit for the Supers genre?
I hear this a lot, that GURPS as a system does not fit well with the superhero genre. Why is this? whats the reasoning given? and is it true?
Or do you think that it does supers just fine? if so again whats your reasoning? I ask because I have been asked by my players to start a new supers campaign and i have to choose a system. |
03-25-2023, 02:27 AM | #2 |
Join Date: Mar 2013
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Re: Why is GURPS not considered a good fit for the Supers genre?
Strenth is overpriced vs. Innate Attack and while 4e has Super STR as a workaround, it feels like a workaround to me. That's the big one IMO.
Next is that its incredibly easy to build game-breaking builds in GURPS given a few 100s of points budget. That might be standard for superheo games though, I don't know. |
03-25-2023, 02:36 AM | #3 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Why is GURPS not considered a good fit for the Supers genre?
The big problem with GURPS and supers is that GURPS tries to default to realism, and supers... isn't. If you build a Batman type character in GURPS, you'll do fine for a while, and then someone will get lucky and you'll be red mist, because that's what happens when someone who can destroy a tank with a single blow hits a technically normal person.
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03-25-2023, 04:04 AM | #4 |
Join Date: Oct 2007
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Re: Why is GURPS not considered a good fit for the Supers genre?
GURPS doesn't scale well. You can certainly play a Supers game using GURPS, but you'll need to look at various rules (both baseline and optional) and filter out what is appropriate for the tone of the game.
And you need to manually pull the punches whenever a super strong character attacks someone with normal range stats. There are other systems focused on the genre which play much closer to classic super hero comic books and comic book movies. Though GURPS does do street level stuff like Batman, Daredevil etc. quite well. |
03-26-2023, 09:06 PM | #5 |
Join Date: Aug 2018
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Re: Why is GURPS not considered a good fit for the Supers genre?
I always figured they assumed there'd be enchanted weapons to use (ie Thor) where Striking ST purchases combine with that equipment in ways Innate Attack can't.
Though 5/level and needing 10 levels per die is like 50 character points per die? |
03-27-2023, 01:01 AM | #6 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Why is GURPS not considered a good fit for the Supers genre?
Its 8 levels per full die so 40 points though I think full ST is a better deal as it adds to Lifting ST and HP which are important to most brick builds.
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03-27-2023, 01:32 AM | #7 |
Join Date: Apr 2022
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Re: Why is GURPS not considered a good fit for the Supers genre?
Not very fair to GURPS that four color superheroes are complete nonsense plot armor hackery.
It shows how BS these heroes are and how they need some adjustment and actual thought and care. Otherwise, just invent more cosmic powers that just override everything just like they do, while pretending to live in a normal everyday world to make them "super". And while that is a bit homebrewy, that's still part of RAW. Says it right there, on B119, new Advantages. But for real. $%$#% """""American""""" 'Hollywood' nonsense, eternal apologism required, nerd blood was spilled over it all, Superheroes. Edit: And if that is either too harsh or too obtuse. Go and try and accurately stat Popeye even, not a superhero, but also a complete nonsense character whose eyes can smoke pipes because the writers thought its funny. Or his spit turns into rivets for steel beams. That's what most of these superheroes are. Nonsense. Fun, yes, but complete cartoon BS at the core. So, to accurately play Popeye in GURPS, do the following: Write "It's Popeye" on the character sheet, in big spinach green lettering, all across the sheet. And play him like Popeye, outside the rules because Rule 0 "There are no rules" also applies to GURPS. Now you have accurate Popeye in GURPS. Either that or you spend six quintrillion to the power of grahams number CP and employ the population of Guam to really stat him out in GURPS RAW blocks. But be sure to send that char sheet to Segar or the Fleischers once its done so they can instantly one up it and pull a new ability out of the hat for him because he's a cartoon and GURPS isn't a cartoon. Last edited by Lovewyrm; 03-27-2023 at 01:48 AM. |
03-25-2023, 04:19 AM | #8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Why is GURPS not considered a good fit for the Supers genre?
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I hear this so much and so often it honestly just annoys me. GURPS super campaigns require the same thing that all GURPS campaigns require: curation. Maybe more than normal because there are a lot of things to consider, but not much more. All GURPS campaigns that are not in one of the official settings or genre lines are harder to construct. It's like assembling furniture from Ikea vs. getting the wood and doing it yourself. TL;DR Yes. You can. It requires work. That's it.
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03-25-2023, 05:32 AM | #9 | |
Join Date: Jun 2017
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Re: Why is GURPS not considered a good fit for the Supers genre?
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We're also dealing with a genre that can have a big variance in how realistically people treat it; in some stories "punch you into red mist" is a thing, in others no one ever worries about it, and there can be lots of in-between.
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03-25-2023, 05:40 AM | #10 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Why is GURPS not considered a good fit for the Supers genre?
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