03-06-2023, 04:19 AM | #1 | |
Join Date: Nov 2008
Location: Rome, Italy
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AI Generated NPCs
Ok, this is a bit weird but I was testing the new Bing search chat and, after a couple question, I asked it to give me a character sheet for a 150 pointer adventurer using Magic and Martial Arts and the result while not "perfect" is consistent and quite thematic, way better that i thought:
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So many question over this: from "is this legal ?" to "WHAT?" it was a bit shocking i must admit. I suppose SJ Games should take a stance on AI generated content the "THING" is here.
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“A strange game. The only winning move is not to play. How about a nice game of chess?” |
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03-06-2023, 05:00 AM | #2 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: AI Generated NPCs
Having the English and Spanish being shown as IQ+0 makes them look like skills, which is a 3/e GURPS thing, not a 4/e thing. And I don't understand either why they have no point cost, or why they appear to benefit from Magery, or why Magery gives different bonuses to different skills. All of that is the biggest bunch of oddities that strikes me.
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Bill Stoddard I don't think we're in Oz any more. |
03-06-2023, 05:34 AM | #3 |
Join Date: Nov 2008
Location: Rome, Italy
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Re: AI Generated NPCs
MLL engines uses public sources and GURPS available online sources are way less than the ones for more available games like D&D or Pathfinder (where the results are WAY MORE precise) apparently, according to the annotation it gave me, it seems to have taken results from reddit and "hallucinated" all the blank spots.
Maths is a notorious weak point for those kind of models, that can be deceived even by basic operations because they don't calculate, they just made up numbers according to statistical findings within the documents. And talking about the math weak point: it is kind of fun asking for GURPS rules clarification and see the model come out with wacky new formulas with every inquiry. (and yes, this forum is part of the training material so no wonder it become a bit wonky) As I said, it's not perfect but what really amaze me it's the "consistency" of the result: a character with a coherent background and a sheet that reflects that up to the spell choices. I saw "Organic intelligences" come out with way worse choices.
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“A strange game. The only winning move is not to play. How about a nice game of chess?” |
03-07-2023, 01:01 AM | #5 | ||||||
Join Date: Sep 2019
Location: UK
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Re: AI Generated NPCs
It looks like it got stuck for a while in a loop of "a likely thing to follow this asterisk is... another asterisk!"!
Seemed like it might make sense to test this on another chatbot I have access to, not ChatGPT but a Discord bot that's based on it apparently, using a cut-down version, only the "completion endpoint", whatever that is. Quote:
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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03-07-2023, 01:54 AM | #6 |
Join Date: Nov 2008
Location: Rome, Italy
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Re: AI Generated NPCs
I don't know where the Discord bot takes the data but at least Bing provides you some contextual links, the one related to gurps, especially
regarding character sheets, are from reddit, this forum and gcs. Of course those Large Language Models don't know what annotation are, they don't know anything. We are talking about the proverbial 1000 monkeys on 1000 typewriters where the algorithm pick the "most" answer. It's a sleight of hand trick but cleverly presented to our mammal brains as something thoughtful because we value paraphrasing more than exact quotes. It's actually fun to push the model to the limit: Bing gives up if you go too much in specifics but weirdly it answers to the same prompts if you use a language other than English... I suppose the lesser source availability makes it doable. Anyway it's a tech that's only going to improve with time (I personally think that the "creative" bots will add more cardinality in their results) and it has obvious legal implication, especially when it picks from copyrighted material. My initial question stands: How does SJGames intend to react to those technologies? Paizo for example has already explicitly ruled out any AI generated content and many reddit subcommunities already banned AI generated images and texts (and we can discuss all day how those will be discovered, but anyway the principle stands). It's all fun and games until some tech company comes for your garden.
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“A strange game. The only winning move is not to play. How about a nice game of chess?” |
03-07-2023, 04:43 AM | #7 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: AI Generated NPCs
I see that it doesn't know how to spell "deity." I guess the incorrect spelling must be very prevalent in the material it's using as a source.
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Bill Stoddard I don't think we're in Oz any more. |
03-07-2023, 08:22 AM | #8 |
Join Date: Jun 2013
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Re: AI Generated NPCs
I'm not really seeing any evidence that the AI's (using that term lightly) are accessing copyrighted materials. The templates they could easily just be cribbing from freely-available sources (the various GURPS wikis, Reddit, this forum, etc), and neither of the two rulesets given for Warp match what's in the books. The first has Warp as some weird construct that grants the character an undefined gift that has limited uses and costs [4]/level. The second at least is a teleportation ability that calls for an IQ roll, but has penalties in play for obstacles in between (which isn't the case for Warp) and has a nonsensical cost structure (it costs [30] to start with, and apparently you can boost the infinite range for another [5] per additional hex, you have an undefined number of uses but get additional ones for [1] each, and going above your undefined weight limit multiplies cost by 100 for each additional kilogram).
Obviously, what they mean is that Thor is the character's dietician.
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GURPS Overhaul |
03-07-2023, 08:55 AM | #9 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: AI Generated NPCs
Roast goat (but don't suck the marrow!) and mead?
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Bill Stoddard I don't think we're in Oz any more. |
03-07-2023, 09:04 AM | #10 |
Join Date: Jun 2013
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Re: AI Generated NPCs
Exactly. It works better than you'd think, just don't fall for Loki trying to convince you to cheat on the diet!
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GURPS Overhaul |
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