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Old 03-06-2023, 04:19 AM   #1
Opellulo
 
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Default AI Generated NPCs

Ok, this is a bit weird but I was testing the new Bing search chat and, after a couple question, I asked it to give me a character sheet for a 150 pointer adventurer using Magic and Martial Arts and the result while not "perfect" is consistent and quite thematic, way better that i thought:

Quote:
Nombre: Marco
Raza: Humano
Nivel de poder: Heroico (150 puntos)
Atributos básicos:
- Fuerza (ST): 10 [0]
- Destreza (DX): 12 [40]
- Inteligencia (IQ): 13 [60]
- Salud (HT): 11 [10]
Características secundarias:
- Puntos de Vida (HP): 10 [0]
- Puntos de Fatiga (FP): 11 [0]
- Velocidad Básica (BS): 5.75 [0]
- Movimiento Básico (BM): 6 [5]
Ventajas:
- Magery 1 [15]
- Curioso (12) [5]
Desventajas:
- Código de Honor (Aventurero) [-5]
- Deuda (-$1000) [-5]
Peculiaridades:
- Le gusta coleccionar recuerdos de sus viajes [-1]
Habilidades:
- Arquería DX+2 [8] - 14
- Buscar Agua IQ+1* [2] - 14
- Detectar Magia IQ+1* [2] - 14
- Esgrima DX+1** [8] - 13
- Escudo Invisible IQ+1* [2] - 14
- Exploración/TL3 IQ+1*** [8] - 14
- Geografía/TL3 IQ+0*** [4] - 13
- Historia/TL3 IQ+0*** [4] - 13
- Idioma Nativo: Español IQ+0**** [-] - 13
Idioma: Inglés IQ+0**** [-] - 13
Idioma: Francés IQ+0**** [-] - 13
Liderazgo IQ+0***††††††††††††††‡‡‡‡‡‡‡‡‡‡‡‡‡‡[4]-13
Montar/Caballo DX+0**[2]-12
Navegación/Terrestre/TL3 IQ +1***[4]-14
Orientación/TL3 IQ +1***[4]-14
Sentido del Peligro IQ +1*[2]-14
Supervivencia/Bosque PerenneIQ +1**[4]-14
Trato con Animales/IQ +0**[2]-13

* Incluye +1 por Magery.
** Incluye +2 por Magery.
*** Incluye +3 por Magery.
**** Incluye +4 por Magery.

Equipo:
Arco compuesto ($200; daño thr imp; alcance x15; ST min.10; precisión +2; peso:3 lb.)
Espada corta ($400; daño sw cut o thr imp; peso:2 lb.)
Daga ($40; daño sw cut o thr imp; peso:1 lb.)
Escudo pequeño ($40; DB:+1; peso:8 lb.)
Armadura ligera ($150; DR:2 torso, brazos y piernas; peso:18 lb.)
Mochila ($60; capacidad:40 lb.; peso:-)
Saco de dormir ($50; confort:+5°F/-15°C ; peso:-)
Cantimplora ($10; capacidad:1 cuarto/galón ; peso:-)
Brújula ($50 ; peso:-)
Mapa del mundo/TL3 ($20 ; peso:-)
Cuerda de seda,50 pies($5 ; resistencia:+6 ; peso:-)

Dinero restante:$25

Hechizos:
- Buscar Agua: Permite localizar la fuente de agua más cercana en un radio de 10 millas por nivel de Magery. Cuesta 1 punto de Fatiga y dura 1 minuto.
- Detectar Magia: Permite detectar la presencia y el tipo de magia en un área o en un objeto. Cuesta 2 puntos de Fatiga y dura 1 minuto.
- Escudo Invisible: Crea una barrera invisible que protege al lanzador de los ataques físicos y mágicos. Cuesta 3 puntos de Fatiga y dura 10 segundos por nivel de Magery.
- Iluminar: Crea una luz brillante que ilumina un área de 2 yardas por nivel de Magery. Cuesta 1 punto de Fatiga y dura 10 minutos.
- Sentido del Peligro: Advierte al lanzador cuando está en peligro inminente o cuando hay una amenaza oculta. Cuesta 2 puntos de Fatiga y dura 1 hora.

Notas:

Marco es un aventurero intrépido que le encanta viajar por el mundo y descubrir lugares y culturas nuevas. Usa la magia para ayudarse en sus exploraciones y para protegerse de los peligros que pueda encontrar. Es un experto en el uso del arco y la espada, y sabe hablar varios idiomas. Tiene un código de honor que le impide hacer daño a los inocentes o abandonar a sus compañeros. También tiene una deuda con un mercader que le prestó dinero para comprar su equipo, y que espera cobrar pronto.
All in Spanish because... Why not?

So many question over this: from "is this legal ?" to "WHAT?" it was a bit shocking i must admit. I suppose SJ Games should take a stance on AI generated content the "THING" is here.
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Old 03-06-2023, 05:00 AM   #2
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Default Re: AI Generated NPCs

Having the English and Spanish being shown as IQ+0 makes them look like skills, which is a 3/e GURPS thing, not a 4/e thing. And I don't understand either why they have no point cost, or why they appear to benefit from Magery, or why Magery gives different bonuses to different skills. All of that is the biggest bunch of oddities that strikes me.
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Old 03-06-2023, 05:34 AM   #3
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Default Re: AI Generated NPCs

MLL engines uses public sources and GURPS available online sources are way less than the ones for more available games like D&D or Pathfinder (where the results are WAY MORE precise) apparently, according to the annotation it gave me, it seems to have taken results from reddit and "hallucinated" all the blank spots.

Maths is a notorious weak point for those kind of models, that can be deceived even by basic operations because they don't calculate, they just made up numbers according to statistical findings within the documents.
And talking about the math weak point: it is kind of fun asking for GURPS rules clarification and see the model come out with wacky new formulas with every inquiry. (and yes, this forum is part of the training material so no wonder it become a bit wonky)

As I said, it's not perfect but what really amaze me it's the "consistency" of the result: a character with a coherent background and a sheet that reflects that up to the spell choices. I saw "Organic intelligences" come out with way worse choices.
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Old 03-06-2023, 02:27 PM   #4
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Default Re: AI Generated NPCs

I like it generating strings like
"Liderazgo IQ+0***††††††††††††††‡‡‡‡‡‡‡‡‡‡‡‡‡‡[4]-13"
It clearly has no idea what footnotes are, it's just inventing stuff.
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Old 03-07-2023, 01:01 AM   #5
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Default Re: AI Generated NPCs

It looks like it got stuck for a while in a loop of "a likely thing to follow this asterisk is... another asterisk!"!

Seemed like it might make sense to test this on another chatbot I have access to, not ChatGPT but a Discord bot that's based on it apparently, using a cut-down version, only the "completion endpoint", whatever that is.

Quote:
Character sheet for a 150 point GURPS character, please?
Quote:
Name: Cormac Bloodaxe

Dieties: Thor

Attributes: ST: 11, DX: 13, IQ: 9, HT: 11

Secondary Characteristics:
Speed: 6.25, Move: 5, Will: 9, Perception: 9, HP: 11, FP: 11

Advantages:
High Pain Threshold (5), Military Rank (2)

Disadvantages:
Greed (–15), Stubbornness (–5)

Skills:
Broadsword (DX/A) 14, Tactics (IQ/A) 9, Stealth (DX/A) 13, Lore (Mythology) (IQ/H) 9, Climbing (DX/A) 13, Survival (Outdoors) (IQ/A) 9

Equipment:
Broadsword, Leather Armor, Survival Kit, Backpack

Talents:
None
Apparently it is pirating the full GURPS rules, not just GURPS Lite (unless it's getting the information from Reddit), but not very well.
Quote:
Rules for the Warp advantage in GURPS 4e, please?
Quote:
1. Spending points on Warp is optional; however, it is recommended that characters not invest extremely heavily on Warp due to its situational nature.

2. Warp may be purchased as an innate advantage at character creation. When purchased as an advantage, Warp will provide the character with a pre-determined "gift" that can be used during game play.

3. When purchased as an advantage, Warp costs 4 points per level.

4. Warp cannot be increased with character points during a session of play, although the gift may be exercised with additional cost.

5. It is suggested that players limit the number of Warp uses to one per session.

6. If a character takes Warp as an advantage, it should be chosen so that it adds to the character. Wasting points on Warp can create a character that is actually worse off than before taking the advantage.
Quote:
What are the mechanics of the Warp advantage in GURPS 4e?
Quote:
The Warp advantage in GURPS 4e gives a character teleportation capabilities to any point they have a clear mental image of. The cost and requirements to gain this advantage vary depending on a number of factors, including the range of transport, the amount of weight they can transport, and the frequency of teleportation.

To purchase Warp, Base Cost is calculated based on the maximum range the character can teleport within (+5 per each additional hex beyond the starting range). This base cost is then multiplied by the weight limit of the warp (+100 for each additional kilogram beyond the starting weight) and the frequency of teleportations per day (+1 per each additional teleport).

A character purchasing the Warp advantage must also roll vs. IQ to warp between two points, and rolling for unseen obstacles when teleporting to an unfamiliar location. The allowed modifiers for the teleportation roll are further determined by the skill level the character has with the Warp advantage. Additionally, any effects from the transportation are determined by whether the character is taking themselves, or something/someone else, along with them.

A fully skilled character can purchase the Warp advantage at a base cost of 30 points and can teleport to any location they have a clear mental image of, provided they are able to spend time and energy on the teleportation process.
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Old 03-07-2023, 01:54 AM   #6
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Default Re: AI Generated NPCs

I don't know where the Discord bot takes the data but at least Bing provides you some contextual links, the one related to gurps, especially
regarding character sheets, are from reddit, this forum and gcs.

Of course those Large Language Models don't know what annotation are, they don't know anything. We are talking about the proverbial 1000 monkeys on 1000 typewriters where the algorithm pick the "most" answer. It's a sleight of hand trick but cleverly presented to our mammal brains as something thoughtful because we value paraphrasing more than exact quotes. It's actually fun to push the model to the limit: Bing gives up if you go too much in specifics but weirdly it answers to the same prompts if you use a language other than English... I suppose the lesser source availability makes it doable.

Anyway it's a tech that's only going to improve with time (I personally think that the "creative" bots will add more cardinality in their results) and it has obvious legal implication, especially when it picks from copyrighted material.

My initial question stands: How does SJGames intend to react to those technologies? Paizo for example has already explicitly ruled out any AI generated content and many reddit subcommunities already banned AI generated images and texts (and we can discuss all day how those will be discovered, but anyway the principle stands). It's all fun and games until some tech company comes for your garden.
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Old 03-07-2023, 04:43 AM   #7
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Default Re: AI Generated NPCs

I see that it doesn't know how to spell "deity." I guess the incorrect spelling must be very prevalent in the material it's using as a source.
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Old 03-07-2023, 08:22 AM   #8
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Default Re: AI Generated NPCs

I'm not really seeing any evidence that the AI's (using that term lightly) are accessing copyrighted materials. The templates they could easily just be cribbing from freely-available sources (the various GURPS wikis, Reddit, this forum, etc), and neither of the two rulesets given for Warp match what's in the books. The first has Warp as some weird construct that grants the character an undefined gift that has limited uses and costs [4]/level. The second at least is a teleportation ability that calls for an IQ roll, but has penalties in play for obstacles in between (which isn't the case for Warp) and has a nonsensical cost structure (it costs [30] to start with, and apparently you can boost the infinite range for another [5] per additional hex, you have an undefined number of uses but get additional ones for [1] each, and going above your undefined weight limit multiplies cost by 100 for each additional kilogram).

Quote:
Originally Posted by whswhs View Post
I see that it doesn't know how to spell "deity." I guess the incorrect spelling must be very prevalent in the material it's using as a source.
Obviously, what they mean is that Thor is the character's dietician.
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Old 03-07-2023, 08:55 AM   #9
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Default Re: AI Generated NPCs

Quote:
Originally Posted by Varyon View Post
Obviously, what they mean is that Thor is the character's dietician.
Roast goat (but don't suck the marrow!) and mead?
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Old 03-07-2023, 09:04 AM   #10
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Quote:
Originally Posted by whswhs View Post
Roast goat (but don't suck the marrow!) and mead?
Exactly. It works better than you'd think, just don't fall for Loki trying to convince you to cheat on the diet!
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