07-13-2022, 08:14 PM | #11 |
Join Date: May 2015
Location: Brazil
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Re: Games that should NEVER Be done in Gurps
Any high powered games... doesnt work well in gurps. The character design became too complex.
No dragon ball, no naruto, no cosmic character from DC or MArvel, no one punch man e etc |
07-14-2022, 05:57 AM | #12 |
Join Date: Jul 2006
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Re: Games that should NEVER Be done in Gurps
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07-14-2022, 06:26 AM | #13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Games that should NEVER Be done in Gurps
Playing ASL scenarios in GURPS is certainly doable, although time consuming.
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07-14-2022, 09:17 AM | #14 | |
Join Date: Oct 2008
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Re: Games that should NEVER Be done in Gurps
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My previous campaign went up to about 5500 points from the starting 100 and the only thing in GURPS that broke seriously was the magic system. The story was one of starting heroes to minor gods over 410 sessions, each about 8-10 hours in 9+ years. |
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07-14-2022, 09:26 AM | #15 |
Join Date: Aug 2007
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Re: Games that should NEVER Be done in Gurps
The only thing I have actually seen break in 4e games is the Ally rules.
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Fred Brackin |
07-14-2022, 10:14 AM | #16 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Games that should NEVER Be done in Gurps
Quote:
Dragon Ball is an RPG nightmare because it has variable power syndrome more than insane power levels. Unless the comic revolves around them (such as Silver Surfer or Gaiman's The Sandman) DC/Marvel Cosmic characters are rarely used in the comics themselves.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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07-14-2022, 10:38 AM | #17 | |
Join Date: Aug 2007
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Re: Games that should NEVER Be done in Gurps
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The real headache would probably be the constantly _escalating_ power levels due to all that training and spending CP for permanent advancement during fights. In Gurps or any other system you'd need a "level" with graduations suhc a s"Super-Saiyan 1/2/3" "Super-Saiyan God(red)" and "Super-Saiyan Blue, Silver and Autonomous Ultra-instinct". After that comes noting diversions like"Super-Saiyan Green (Berzerker)". I seriously doubt DBZ would be any simpler in a non-Gurps system.
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Fred Brackin |
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07-14-2022, 12:07 PM | #18 | |
Join Date: Jun 2013
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Re: Games that should NEVER Be done in Gurps
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Of course, I think it's mostly the Saiyans that are the big problem with trying to handle Dragon Ball (Namekians that can create Dragon Balls are similarly a problem, but those should generally be NPC's). Worse than them having a large number of escalating Alternate Forms (the various levels of Super Saiyan, plus their Oozaru form off to the side) is the zenkai ability, which in GURPS terms gives them additional permanent character points every time they get close to death and survive (probably "pass a death check," although a case could potentially be made for "fail a death check by 1 or 2, but recover from the resulting Mortal Wound"). A trait that makes you gain character points at an increased rate is by definition unbalanced. Of course, that's also a series where the characters get a lot of points in rather short periods of time, but the players apparently reserve a lot to spend later when dramatically appropriate. Or maybe it would be appropriate to allow characters to go into point-debt to get boosts during dramatically-appropriate moments?
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GURPS Overhaul |
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07-14-2022, 12:23 PM | #19 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Games that should NEVER Be done in Gurps
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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07-14-2022, 12:59 PM | #20 | |
Join Date: Jun 2017
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Re: Games that should NEVER Be done in Gurps
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Pronoun: "They/She" |
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Tags |
adaptions, meta |
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