09-16-2010, 08:45 AM | #1 |
Join Date: Aug 2009
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Size modifier question
Hi all,
The lowest size modifier in the GURPS Basic set seems to be SM -10, corresponding with 0.05 yard. What if a character is even smaller than that? What would the size modifier, for example, of an insect be? Thanks, Bastriam |
09-16-2010, 09:03 AM | #2 | |
Join Date: Jun 2006
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Re: Size modifier question
Quote:
Though it's also pretty irrelevant - given that the minimum SM that makes sense in a targeting roll is that of the cross section of your weapon, and detection of tiny insects probably will use sound more that vision.
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09-20-2010, 06:48 PM | #3 |
Join Date: Dec 2009
Location: Jacksonville FL
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Re: Size modifier question
I'm not sure how irrelavent targeting things that are smaller than the weapon's profile actually is.
It was a fairly common hassle for German soldiers in WWII to have to deal with the fact that Russian snipers would target their communication wires during the Battle of Stalingrad. These strands were thinner than the bullet is wide and it was by NO means irrelevant.
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Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice. |
09-20-2010, 09:27 PM | #4 | |
Join Date: Jul 2009
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Re: Size modifier question
Quote:
It's irrelevant in that once the target is small enough, making it smaller doesn't make it any harder to hit. If I can hit a fly with a flyswatter, I can hit a double-sized fly or half-sized fly with the same flyswatter, without the plus-or-minus two to my attack roll that the fly's size modifier would suggest. |
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09-20-2010, 11:32 PM | #5 | |
Join Date: Jan 2005
Location: Japan
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Re: Size modifier question
Quote:
SM -10 is 0.05 yard. Ergo, SM -11 is 0.03 yard, SM -12 is 0.02 yard, SM -13 is 0.015 yard, SM -14 is 0.01 yard, SM -15 is 0.007 yard, etc. Just for information, having an extreme negative SM can be murderously powerful in melee combat. See p. 76 of Powers.
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Tags |
scaling rules, size modifier |
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