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Old 08-12-2022, 06:32 PM   #11
dcarson
 
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Default Re: Civilian Scientist or Researcher NPCS, 23rd century, 2261

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Originally Posted by Pursuivant View Post
* Not Actually What They Claim to Be (e.g., Romulan sleeper agent, Klingon assassin, Section 31 counter-intelligence operative, Suliban refugee, polymorphic alien life form, 27th century Temporal Agent). This sort of character could be an extra complication to the PC's lives or a deus ex machina.
There is a novel by Mack Reynolds, the Five-Way Secret Agent. The main character gets entry to somewhere that is really hard to get into and every agency threatens him into being their agent and reporting to them despite the fact that he planning to not go. So all of the above.
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Old 08-12-2022, 10:23 PM   #12
Archangel Beth
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Default Re: Civilian Scientist or Researcher NPCS, 23rd century, 2261

With a few tweaks (warp instead of hyperdrive -- or, heck, trying to create stable wormholes!), you could probably adapt the 3e character: http://www.sjgames.com/gurps/charact.../JQuenton.html (FTL researcher)

(Other potentials to adapt might be
http://www.sjgames.com/gurps/charact...lliamFord.html (computers and jack-of-all-trades)
http://www.sjgames.com/gurps/charact...ns/Selene.html (Computer-programming and sensors; make her Vulcan and change her delusion, I'd suggest)
http://www.sjgames.com/gurps/charact...CaradocWu.html (xeno-archeology) )

I think there's a few doctors of various sorts at those pages, too, and mechanics, but unless you had some of those keeping the scientists/researchers healthy and Life-Supported, might not fit the theme.
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Old 08-13-2022, 04:27 AM   #13
Qoltar
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Default Re: Civilian Scientist or Researcher NPCS, 23rd century, 2261

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Originally Posted by Pursuivant View Post
You could always play to species stereotypes:
I Do NOT do stereotypes or clichés, I try to run good adventure game stories that are plausible within the setting.

Quote:
Dramatically, Star Trek scientists fall into five categories.

* Not Actually What They Claim to Be (e.g., Romulan sleeper agent, ....
Five categories thing? - No they don't.
Again I am NOT doing stereotypes.
Also, the whole 'Romulan sleeper agent' is mostly impossible or highly unlikely in the year my adventures are set - 2261. That was said in the earlier posts.

- Ed C.
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Old 08-13-2022, 07:33 PM   #14
Qoltar
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Default Re: Civilian Scientist or Researcher NPCS, 23rd century, 2261

Anyone have characters? Character write ups?
I need 11 to 12 NPCs here...

My Game Session is tomorrow afternoon Sunday the 14th.

- Ed C.
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Old 08-13-2022, 08:53 PM   #15
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Default Re: Civilian Scientist or Researcher NPCS, 23rd century, 2261

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Originally Posted by Qoltar View Post
Anyone have characters? Character write ups?
I need 11 to 12 NPCs here...

My Game Session is tomorrow afternoon Sunday the 14th.
Sorry, I've got a lot of work to do, including my current book, and a game to play in tomorrow.

If you're squeezed, I suggest writing up the various NPCs as Contacts, or maybe slightly expanded Contacts: A couple of effective skill levels, how reliable they are, maybe some notes on their outstanding personality traits and their major reaction modifiers. I've found that that's enough to improvise an NPC's behavior.

So, for example:

Wilhelm von Grimm
Scientific administrator
Administration-15, Current Affairs (Technology)-15, Chemistry-12
Usually reliable
Stubborn

Bill Stoddard
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Old 08-13-2022, 11:36 PM   #16
mr beer
 
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Default Re: Civilian Scientist or Researcher NPCS, 23rd century, 2261

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Originally Posted by Qoltar View Post
Anyone have characters? Character write ups?
I need 11 to 12 NPCs here...

My Game Session is tomorrow afternoon Sunday the 14th.

- Ed C.
Unfortunately I have other things on, but hopefully the rest of the forum can hurry the hell up and meet your deadline.
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