Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS > GURPS Character Assistant

Reply
 
Thread Tools Display Modes
Old 06-11-2012, 09:11 AM   #1
Onkl
 
Onkl's Avatar
 
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default The Stielhandgranate

Hi guys

I'm trying to put a variant of the Stielhandgranate into a datafile. I'm struggling with the following aspect:

Quote:
Originally Posted by High Tech 190
The long wooden handle gave good leverage for a throw, compensating for the extra weight (+2 ST to figure distance; see p. B355)
At the moment I got the following:

Code:
<_Endzeit - Weapons - Handgrenades>
"Reno Arms SHG (Hand Grenade)",skillused(Throwing, DX-3, Dropping-4),rangemax(@int(@indexedvalue(ST:Lifting ST,0.12,0.4,0.7,1,1.5,2,2,2.5,2.5,3.5) * ST:Striking ST)),techlvl(6),malf(18),lc(2),baseweight(1.6),basecost(20),damage(5d),damtype(cr ex [2d]),fuse(3),page(HT190),mods(Equipment),dmg(0),description(TL:6 LC:2 Stiehlhandgranate; D(+2 ST to figure throwing distance Fuse:3 Notes: [2] Takes one Ready maneuver to draw the grenade and a second Ready maneuver to pull the pin. Detonates 3 seconds later.),notes([2]), cat(_Endzeit,_Endzeit - Weapons,_Endzeit - Weapons - TL6 Hand Grenades & Incendiaries),minst(10),acc(0),rof(1),shots(T(1)),bulk(-2)
What do I have to do to add 2 to ST when figuring out throwing distance.

Cheers!

Onkl
Onkl is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:55 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.