01-31-2013, 11:33 PM | #21 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: 1930s (no longer Steam)-punk suggestions?
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01-31-2013, 11:58 PM | #22 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: 1930s (no longer Steam)-punk suggestions?
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Also, the non-landing wings are seen in IW Gernsback. |
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02-01-2013, 12:30 AM | #23 |
Join Date: Oct 2007
Location: Vermont
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Re: 1930s (no longer Steam)-punk suggestions?
Also speaking of Airship Pirates, here is a martial art I designed for a world that includes them.
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My ongoing thread of GURPS versions of DC Comics characters. |
02-01-2013, 11:24 AM | #24 |
Join Date: Sep 2010
Location: Sheffield, England
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Re: 1930s (no longer Steam)-punk suggestions?
I have decided that my word’s iconic tech is the Albert Generator. Research funded by Prince Albert (he lived longer than in this world, thanks to magical healing, but died in an airship crash in 1889) produced a sufficiently efficient ceramic bearing for a wind-powered electrical generation turbine small enough to provide much of the power needed for a normal house. Thanks to charitable Power Co-operatives, even low-income district skylines are now a forest of Albert propellers providing light and heat for the houses and street-lights. Although coal is still used for almost all cooking (reasons available if people want to know), demand is reduced so the air in cities is a lot cleaner.
A mini-Albert was first used on Scott’s Polar expedition, where the small portable generator provided enough power to keep the tent warm in even the fiercest storms. Afterwards, Scott was enthusiastically involved in its marketing. Albert bearings have also made a huge difference to the efficiency of plenty of rolling and rotating things, including vehicle power-plants and wheels. |
02-01-2013, 11:25 AM | #25 |
Join Date: Sep 2010
Location: Sheffield, England
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Re: 1930s (no longer Steam)-punk suggestions?
I like Brett’s suggestion for effectively using a ramjet so that air is the reaction mass – that’s the kind of idea I was hoping for.
Yes, my players will accept walking machines but balk at jetpacks – partly because they don’t like ‘black box solutions’. They want to know how things work so that they can use those principles to re-use the resources around them to solve adventuring problems. Don’t all role-players do that? For example: they rigged up a steam-line and valving from the walkers to create a steam-powered cannon at one point in the middle of Africa when they needed to throw 25lb lumps of meat-and-dynamite a couple of hundred yards to a basking dino-crocodile. It is easy to imagine a steam-powered walker working: all it takes is clanking hydraulics, which the Victorians had in abundance, and now there are real walking robots on TV to show how they would work. But jetpacks, even though they were a common feature in 1930s pulps, violate so many physical laws that I want to be able to justify them and describe their working even if that justification involves magic. An example from the earlier campaign: dirigibles need engines to steer, and steam-powered aero engines struck me as impractical weight-wise, even with the improved materials posited in the steampunk genre. So I used the available magic, and said that instead of coal or oil, the boilers were heated by ‘hot rods’, which had to be regularly recharged by fire magicians. Hey presto: no need for heavy coal or oil-tanks, and the heat source can be in the middle of the boiler to most efficiently use the heat. Like a Kelly Kettle, but even better because it doesn’t need oxygen so no heat is lost in ventilation or exhaust fumes. Understanding the physical principle, the players can use that knowledge as parameters for their adventures: they can’t bomb targets with a couple of tons of coal, or build a fuel-oil flamethrower, but should it be necessary they could run around native villages torching thatched huts with the hot-rods. Now what I need to do is decide whether a Levin-spell will generate the electricity to rotate the fan-jet, or should I use an Air spell to produce the ramjet directly…? The latter strikes me as cheating since it is really just using magic directly and I could equally well use a Flying spell on a belt. I prefer ‘magic-powered tech’ because it gives a more satisfying feel to me than pure magic in an otherwise technological world. Yes, I know that’s inconsistent. That’s the joy of creating your own world – welcome to GURPS! |
02-01-2013, 01:50 PM | #26 |
Join Date: May 2005
Location: Oz
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Re: 1930s (no longer Steam)-punk suggestions?
Ramjets have a stall speed, a minimum forward speed that they have to exceed to force air in through the intake. That's not good for a jetpack. I suggest a high-bypass turbofan.
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02-01-2013, 03:01 PM | #27 |
Join Date: Nov 2004
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Re: 1930s (no longer Steam)-punk suggestions?
There's also combinations that are possible, based on the described magics; use one spell to spin up the fan, and a separate one to superheat the air as it passes through for more thrust.
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02-01-2013, 03:08 PM | #28 | |
Join Date: Nov 2005
Location: Seattle, Washington
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Re: 1930s (no longer Steam)-punk suggestions?
Quote:
Standing over here disdainfully smoking a clove while you got all dirty.
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-- Bryan Lovely My idea of US foreign policy is three-fold: If you have nice stuff, we’d like to buy it. If you have money, we’d like to sell you our stuff. If you mess with us, we kill you. |
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02-01-2013, 09:04 PM | #29 | |
Join Date: Dec 2006
Location: Meifumado
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Re: 1930s (no longer Steam)-punk suggestions?
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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02-02-2013, 03:23 AM | #30 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: 1930s (no longer Steam)-punk suggestions?
Quote:
You'd do better to have a hangars on carriages and a crane that hoists a folding aircraft off the train to take off and land from flat ground near the line, when available. This corresponds to the way that 1930s cruisers operated seaplanes. An ambitious engineer would use the crane as a docking point between a fast-moving train and a slow-moving aircraft. This would be similar to the way that two 1930s US Navy airships carried small scout/fighter aircraft, except a lot more dangerous because you're so close to the ground. |
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Tags |
cliffhangers, dieselpunk, steampunk high tech |
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