01-30-2013, 06:52 PM | #11 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: 1930s (no longer Steam)-punk suggestions?
Quote:
Bill Stoddard |
|
01-30-2013, 08:56 PM | #12 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: 1930s (no longer Steam)-punk suggestions?
Quote:
There's also this amusing Youtube video. More generally, I see it as a worldbuilding issue. Or rather as a lack of worldbuilding. If people don't do extrapolative worldbuilding, postulating advanced tech (of the TLX+1 or X+2 type, in GURPS' jargon) and at least trying to figure out how that impacts the world, then why would I be interested? |
|
01-30-2013, 09:06 PM | #13 |
Join Date: Dec 2007
|
Re: 1930s (no longer Steam)-punk suggestions?
Real life had steam-driven computers. They called them "looms".
http://en.wikipedia.org/wiki/Jacquard_loom |
01-31-2013, 01:37 AM | #14 |
Join Date: Aug 2011
Location: Huntington, West Virginia
|
Re: 1930s (no longer Steam)-punk suggestions?
I would look to Sky Captain and the World of Tomorrow, Batman the Animated Series, and the old 1940s Superman cartoons for inspirations.
I love the whole retro-future sci-fi thing, but it also irritates me when everything gets called steampunk. Just because it is old but futurey does not make it steampunk. |
01-31-2013, 04:47 PM | #15 | |
Join Date: Oct 2011
|
Re: 1930s (no longer Steam)-punk suggestions?
Quote:
To the OP, hey - how about movie cameras and the like? recording equipment that's small and easy to use would be deiselpunkish and potentially awesome. I also recall an analysis of Batman that pointed out that when first published, he was science fiction; most of the items on his utility belt were not technically possible in the 30s. Batman has become progressively more 'realistic' through the simple expedient of not changing his abilities much over the course of 75 years. |
|
01-31-2013, 05:49 PM | #16 | ||
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
|
Re: 1930s (no longer Steam)-punk suggestions?
Quote:
Quote:
__________________
Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
||
01-31-2013, 06:56 PM | #17 |
Join Date: Oct 2007
Location: Vermont
|
Re: 1930s (no longer Steam)-punk suggestions?
Personally, I'd keep the giant walkers--except now with internal combustion engines they have more power and a greater range.
And I'd combine them with HUGE aircraft--Bombers the size of Battleships, Zeplins the size of small cities, etc... Dieselpunk makes a better setting for air-pirates than steampunk does, IMHO. On the smaller scale, nothing says alternative technology quite like ornithopters. Alternatively, you may decide to go into Raygun Gothic territory and introduce rocket ships, jet-packs, and heat rays to the mix.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
01-31-2013, 09:09 PM | #18 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: 1930s (no longer Steam)-punk suggestions?
Quote:
The ray guns and energy powered devices are powered by Unobtanium and a limited resource only held by a few.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
01-31-2013, 09:24 PM | #19 |
Join Date: Nov 2004
|
Re: 1930s (no longer Steam)-punk suggestions?
ISTR reading about proposals for giant flying wings that never landed, and served as a tender/carrier for smaller aircraft. They were suposed to be nuclear powered, which is a bit late for deiselpunk, but you could totally replace that with beamed power a la Tesla (cinematic Tesla, anyway).
|
01-31-2013, 09:30 PM | #20 | |
Join Date: Nov 2012
|
Re: 1930s (no longer Steam)-punk suggestions?
Quote:
|
|
Tags |
cliffhangers, dieselpunk, steampunk high tech |
|
|