07-04-2021, 05:17 AM | #251 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: How to Be a GURPS GM: Managing Expectations
Quote:
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
|
07-04-2021, 06:59 AM | #252 |
Join Date: May 2021
Location: Eastern Kentucky
|
Re: How to Be a GURPS GM: Managing Expectations
I don’t think it requires a Kromm level expert for a GM to make a decision based on the underlying principles of the game.
In fact you have to make such decisions at some point. I think the greatest risk to a GURPs game is rules paralysis. Not just GURPs of course but to any game with a lot of rules. Don’t get bogged down. I’m not going to go through books constantly to find the exact correct rule. If I know it I will apply it. If not I will make an executive decision and look the rule up later. Over time I will use the rules more and adjudicate less but it never goes to zero. Also I will still have an ongoing campaign whereas if I’m constantly looking up rules the campaign will die. My players won’t tolerate that. |
07-04-2021, 08:09 AM | #253 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: How to Be a GURPS GM: Managing Expectations
Quote:
(Although I like the idea that people by Kromm's books so as not to hurt his feelings.)
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
|
07-04-2021, 08:14 AM | #254 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: How to Be a GURPS GM: Managing Expectations
I agree – and I don't think my expertise at the gaming table is all that exceptional. Here and when I work on GURPS supplements, I can pause to think, consult a ton of content, and so on. During a game, I guess and throw Hail Marys like anybody else. But for those who think I'm the lucky rabbit's foot of GURPS or whatever, Mook incorporated a ton of my thoughts into How to Be a GURPS GM, and I wrote down a lot more in Managing Expectations and Combat Encounters.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-04-2021, 08:37 AM | #255 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: How to Be a GURPS GM: Managing Expectations
We're going to have to agree to disagree here. I would be very surprised if an intimate knowledge of the system didn't help with improvising new rules.
The Dunning-Kruger effect goes both ways. If you ask people who have taken a test how well they did, most people place themselves in the 70-75th percentile. I suspect the same is true for GMs.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
07-04-2021, 09:00 AM | #256 | |
Join Date: Aug 2007
|
Re: How to Be a GURPS GM: Managing Expectations
Quote:
It even helps with melee weapons. I've been ona Forged in Fire binge lately and they keep coming up with Ethnic Kewl Badass weapons like the "Darb Sri Gun Chai" but I know that's identical to a Nagimaki for Gurps purposes and a Nagamaki is mostly the same as a Naginata and so on. You don't need every book in the catalog to run. When I was running World of D'y'r't the load in my backpack was Characters, Campaigns and Magic. It did help that I had read and abosrbed much of many other books but that was in the area of GM preparation and not active game running.
__________________
Fred Brackin |
|
07-04-2021, 10:17 AM | #257 |
Join Date: May 2021
Location: I'd rather be alone than be with people who make me feel alone.
|
Re: How to Be a GURPS GM: Managing Expectations
I know this is unconventional logic, but players can aid with crunch processing and pass it along to the GM to approve. There's nothing wrong with collaborating, and if anything it speeds play.
For a lot of my pet project characters, I take a great deal of liberty with design choices. Why not? If there's likely game mechanics baked into the character that are more or less unique to them it'd make sense that they cater to the player's sense of fun. It's also a mutual process though ultimately, as the GM does have the final say. It helps that over the past decade I've been using GURPS as casual reading material... so I at least have some sense of proper GURPS design. It's also important to note that your character is not the main protagonist and therefore it's yours and the GMs responsibility to ensure that your character is a part of a whole, not a large center piece with smaller adjacent pieces. World building can be influenced by character design choices too, and it's not a new fangled idea for the players to help make a world they'd enjoy playing in... it helps to immerse them better because they had a hand in its making too. RPGs are a collaborative experience to some extent no matter what. You're all telling a story together.
__________________
"Mom's resentful that she has to work so hard, which obscures her guilt about actually wanting to work so hard. Dad's guilty about being less driven than mom, but thinks it's wrong to feel that way, so he hides behind a smokescreen of cluelessness. Quinn wears superficiality like a suit of armor, because she's afraid of looking inside and finding absolutely nothing. And I'm so defendant that I actively work to make people dislike me so I won't feel bad when they do. Can I go now?" - Daria Morgendorffer |
07-04-2021, 02:52 PM | #258 | |
Join Date: Aug 2004
Location: Saskatoon, SK
|
Re: How to Be a GURPS GM: Managing Expectations
Quote:
__________________
MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
|
07-04-2021, 03:02 PM | #259 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: How to Be a GURPS GM: Managing Expectations
Quote:
Edit: http://forums.sjgames.com/showpost.p...88&postcount=9
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
|
07-04-2021, 03:32 PM | #260 | |
Join Date: Jul 2010
|
Re: How to Be a GURPS GM: Managing Expectations
Quote:
It is certainly simpler to be the player in this case, and a player can play a system of any complexity if the GM tells him which dice to roll. And, if the game has a unified dice mechanic (as GURPS does) that answer will most likely be the same (3d6). With that degree of hand-holding, no system could be considered complex. That the player can have their hand held does not make the game easy to learn for GMs, nor does it make the game easy to learn if the player is trying to become proficient in it. Unfortunately, meaningful choice (e.g. which combat maneuver to select) requires some degree of proficiency. |
|
Tags |
how to be a gurps gm, managing expectations |
|
|