![]() |
![]() |
#1 |
Join Date: May 2010
|
![]()
I've had a lot of fun building barbarians and swashbucklers with their respective Dungeon Fantasy Denizens books... but the wealth of options makes building knights feel like a rather lackluster exercise by comparison. Unfortunately, I doubt we'll get Dungeon Fantasy Denizens: Knights any time soon, if ever. So now I'm contemplating trying to put together a sort of fan version of it.
I think the mandate here is to focus on warriors who (1) use heavy kit and (2) aren't particularly outdoorsy. "Heavy kit" can mean a lot of things, though—armor, shields, two-handed weapons, multiple weapons for different situations (like a spear, lance, or polearm plus a sword). "Not particularly outdoorsy" I think is compatible with a few points in outdoors skills (soldiers should know how to make camp), but it shouldn't go to the point of blurring the line between knights on the one hand and barbarians and scouts on the other. Also, we're probably looking at (among other things) 4-6 templates, plus lenses, power-ups, etc. One template might be magic/powers oriented (like the Rage Barbarian or Spell-Thief), but most should be purely mundane fighters. I don't have a ton of details, but I have some ideas:
__________________
Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest |
![]() |
![]() |
![]() |
#2 |
Join Date: Aug 2004
Location: MO, U.S.A.
|
![]()
This sounds like an interesting idea, however; have you considered taking submissions, and then try to have SJGames publish it?
__________________
Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes |
![]() |
![]() |
![]() |
#3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
![]()
The only DF character I've played is a Knight, and I found myself taking notes on tactics and ways to be effective.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
![]() |
![]() |
![]() |
#4 |
Join Date: May 2010
|
![]()
I'm not sure I follow your suggestion—I don't work for SJGames, and I'm not really in any position to "collect submissions".
__________________
Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest |
![]() |
![]() |
![]() |
#5 |
Join Date: Aug 2004
Location: MO, U.S.A.
|
![]()
Instead of having ideas publicly posted here, have them emailed to you, if not publicly posted, and SJGames likes what you put together from your submissions, people may pay for the pdf.
__________________
Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes |
![]() |
![]() |
![]() |
#6 |
Join Date: May 2010
|
![]()
I haven't forgotten about this thread. I've done some poking at the templates vs. lenses issue and I think the Archer—or maybe "Sharpshooter" ("Bowmaster"?), since we already have a 125-point "Archer" template?—needs to be a full template rather than just a lens. Hope to post full write-up tomorrow.
I think "Gladiator" is also a template. "Watchman" might just be a lens? I want at least one other solid template concept, maybe as many as three more. "Magic Knight" is a pretty obvious one—perhaps modeled on the Spell-Thief from Thieves? If anyone has ideas they'd like to see but aren't sure how to execute, I can try to take a crack at it.
__________________
Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest |
![]() |
![]() |
![]() |
#7 |
Join Date: Oct 2024
Location: There's a head attached to my neck and I'm in it
|
![]()
I never played DF, but what the difference between eldritch knight and magic knight?
__________________
I'm probably overthinking. |
![]() |
![]() |
![]() |
#8 |
Join Date: May 2010
|
![]()
The Eldritch Knight template from Pyramid relies on imbuements, a concept that feels like it got very little support outside Pyramid. At this point continuing to try to make it a thing I think would feel incongruous with what other Dungeon Fantasy Denizens books have done. I'm envisioning the Magic Knight as being spell-and-power focused, though I admit I'm not quite sure what spells and what powers.
__________________
Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Last edited by Michael Thayne; 02-15-2025 at 08:36 AM. |
![]() |
![]() |
![]() |
#9 | |
Join Date: Oct 2024
Location: There's a head attached to my neck and I'm in it
|
![]() Quote:
Probably self buffs (stat buffs, movement, shields), weapon and armor buffs(sharpness, additional DR, flaming armor, elemental weapons, affect insubstantial), debuffs. Something that enhances the knight. Don't know about buffing other people, it's other classes niche.
__________________
I'm probably overthinking. |
|
![]() |
![]() |
![]() |
#10 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
![]() Quote:
Making a knight into an effective magician will need magic that's either DX-based, or boosted by Born War-Leader. Either requires it to be quite specialised. That may well be a good thing, but it needs to get the specialisation right.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|