![]() |
![]() |
#171 |
Join Date: Nov 2004
|
![]()
"Well, let's set up a base camp and get ourselves ready to go further in."
|
![]() |
![]() |
![]() |
#172 |
Join Date: Jun 2010
|
![]()
Bad Hound helpfully gives our heroes a list of instructions on how to get to the blacked-out tunnel.
The route requires the group to take the nearby elevator (the code given by Bad Hound can allow access) down a good five floors. Then it’s a ten minute walk down a worker’s passage.
__________________
My blog: http://tabletoprpg333.home.blog |
![]() |
![]() |
![]() |
#173 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
![]()
Voice will set up one of his webcams to point at the door, so that they can keep on eye on what bad hound is doing (and he'll keep an eye on it).
The elevator code is a prize all by itself. How many floors up or down does it go? "We should take a picture of every level we can access."
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
![]() |
![]() |
![]() |
#174 |
Join Date: Jun 2010
|
![]()
(OC: five floors down from the current one, two floors up from the current one. Every down floor but one seems to be for maintenance, the exception being an utilities (showers, personal storage, food stocks, laundry, etc.) used by management on the floor directly below the current one. The floors above are a management office and a passage to a monorail station.)
__________________
My blog: http://tabletoprpg333.home.blog |
![]() |
![]() |
![]() |
#175 |
Join Date: Nov 2004
|
![]()
"We should take some time to prepare before we go lunging off into the unknown. "
|
![]() |
![]() |
![]() |
#176 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
![]() Quote:
That looks like everything a desperate refugee could hope for!
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
![]() |
![]() |
![]() |
#177 |
Join Date: Jun 2010
|
![]()
(OC: There’s a few other exits aside from the station, but it’s more trouble to get to, requiring more walking. The food storage is VERY secure, hard to get into.)
__________________
My blog: http://tabletoprpg333.home.blog |
![]() |
![]() |
![]() |
#178 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
![]()
What kind of security? locks? codes? alarms? iron bars? anything dynamite wouldn't blow a hole in?
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
![]() |
![]() |
![]() |
#179 |
Join Date: Jun 2010
|
![]()
(OC: all of the above, with the possible exception of “dynamite wouldn’t blow a hole in it” and that’s only because the materials are being used elsewhere.)
__________________
My blog: http://tabletoprpg333.home.blog |
![]() |
![]() |
![]() |
#180 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
![]()
Ok, what do we need to roll to get in via:
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|