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Old 10-21-2024, 03:00 PM   #1
ajardoor
 
Join Date: Jun 2010
Default Anarchy in Atlantis (OC)

Repost character sheets in this thread before we start the campaign proper. Be sure to restate your character’s goals. Private message me an e-mail address so I may add you to the dice log for this campaign.

As a private and personal thing to do;
Note (in your own stuff, not here) your primary skills, the ones you have the most points in, the ones with highest levels.
Then read their Basic Set descriptions, noting their modifiers. Write down that info so where you can easily access for future reference.
Make sure you know what your primary skills specifically do.
Do the same thing for your best or most important equipment - especially the tools/weapons for your primary skills.
You should probably do the same for the Advantages and Disadvantages that you expect to come up the most in-play, too.
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Old 10-21-2024, 07:43 PM   #2
TGLS
 
Join Date: Jan 2014
Default Re: Anarchy in Atlantis (OC)

Here is a PDF version of my character sheet.

I was thinking the goals could be along the lines of, "Recover Memories" and "Go get revenge on whoever erased my memories."
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Last edited by TGLS; 10-22-2024 at 07:23 AM.
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Old 10-22-2024, 06:26 AM   #3
jwalton99
 
Join Date: Apr 2022
Default Re: Anarchy in Atlantis (OC)

https://www.dropbox.com/scl/fi/5tazx...=mikey2wd&dl=0

Dropbox PDF of Repairman Jack


His IMMEDIATE goal is to keep he and his Papa alive and eating regularly.

Next level goal is to keep the physical plant of Atlantis up and running (and make some money will doing so).

Longer term goal will end up waiting to see how the campaign goes.
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Old 10-22-2024, 09:37 PM   #4
Dalillama
 
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Join Date: Nov 2004
Default Re: Anarchy in Atlantis (OC)

Here's a character sheet.


Goals:
Long-term: Revolution
Medium term: find out what happened to her brother (Probably corporate security, maybe something magical, maybe he disappeared voluntarily, point is he's gone and she misses him)
Short-term: get better at dealing with computers, mundanely and magically
Perennial: Get a secure space to pursue long-term artistic and/or magical projects in
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Old 10-23-2024, 07:28 AM   #5
ericthered
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Join Date: Mar 2012
Location: far from the ocean
Default Re: Anarchy in Atlantis (OC)

Voice (Aaron Hanson)

Goals:
  • His very long term goal is to establish a civil government and establish justice and order in the arcology
  • His long term goal is to set up a volunteer constabulary
  • His medium term goal is to pick up enough money to fund such an organization
  • As a second medium term goal, establish an anonymous reputation with the faction leaders on the arcology
  • As a third medium term goal, place bugs all over the place in key locations
  • His short term goal is to find a safe bolt hole he feels safe in. Maybe even on the mainland, as long as he has solid access to the network around Atlantis and can buy equipment.
  • As a secondary short term goal, find some muscle to either hire and trust or to manipulate
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Old 10-24-2024, 05:54 PM   #6
ajardoor
 
Join Date: Jun 2010
Default Re: Anarchy in Atlantis (OC)

If the fifth player does not post here soon, I declare that we’re dropping them and starting the campaign without them.
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Old 10-24-2024, 07:57 PM   #7
Kalzazz
 
Join Date: Feb 2009
Default Re: Anarchy in Atlantis (OC)

I found where the missing point went, I thought I had 50 in skills I had 49, so bought 1 more 1pt skill
I also bought her two pairs of glasses
The rest is as before, thanking Dalillama greatly for the reformatted sheet and gear list.






Callsign - Breeze
Name - Brianna McCloud

Goals
Long term - Marry a Prince and retire to a life of ease and residing over the best parties

Medium Term -
Get a new place to live, like a Winnebago
Learn to fly, get access to a plane
Meet (and possibly slay) awesome monsters no-one has before

Short term
Hang out with friends and continue trying to eat and such



===

ST 11 [10]; DX 14 [80]; IQ 11 [20]; HT 12 [20].
Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 11 [0]; Per 11 [0]; FP 12 [0]; Basic Speed
6.50 [0]; Basic Move 6 [0].
Language (English) [0]
CF: Western [0]

Advantages:
Combat Reflexes [15]; High Pain Threshold [10]

Disadvantages:
Bad Sight (Farsighted, Mitigator (Correctable) [-10]; Chummy [-5]; Easy to Read [-10]; Gluttony [-5]; Laziness [-10]; Short Attention Span (15 or less) [-5]; Slow Riser [-5]

Perks: Off-Hand Weapon Training (Pistol) [1]; Cheaper Gear (Guns) [1].

Quirks:
Dislikes walking [-1]; Dislikes carrots and other 'rabbit food' [-1]; Mildly callous - got to break a few eggs to make an omelet [-1]; Thinks monsters can be cool, mild xenophilia [-1];
Mild overconfidence [-1]




Skills:
Computer Operation (E) IQ [1]-11; Driving (Motorcycle) (A) DX-1 [1]-12; Stealth (A) DX [1]-13; Brawling (E) DX+2 [4]-16; Judo (H) DX-1 [2]-13; Armoury (Small Arms) (IQ/A) [2]-11; Fast-Draw (Ammo) (DX/E) [1]-15; Fast-Draw (Pistol) (DX/E) [1]-15; Guns (Pistol) (DX/E) [8]-17; Holdout (IQ/A) [4]-12.
Camouflage (IQ/E) [1]-11; Escape (DX/H) [2]-13; Lockpicking (IQ/A) [2]-11; Running (HT/A) [4]-13; Shadowing (IQ/A) [2]-11; Knife (DX/E) [1] 14; Dancing (DX/A) [1] 13; Acrobatics (DX/H) [1] 12; Carousing (HT/E) [1]-12

Techniques: Dual-Weapon Attack (Pistol) at Guns (Pistol) [5]; Retain Weapon (Pistol) at DX+2 [3].

[130] + [25] + [2] + [40] + [8] - [50] - [5] = 150



Weapons: ($2612)
2 H&K USP .40 S&W ($616 ea.) in fast-draw holsters ($400 ea); +2 Fast draw
2d+2 pi+, Acc 2, 160/1800 2.3 lb, Rof 3, 13+1 mag, Bulk -2 Rcl 2
Glock 27 ($480) in concealed holster behind back. ($100) +1 Holdout, -1 Fast Draw
2d+1 pi+ Acc 1, Bulk -1, 9+1 mag

Armor: ($650)
Helmet ($150) DR 6 vs crushing, 3 otherwise,

Motorcycle armor ($200) I'd treat it as equivalent to riot armor, DR 3 on torso and arms
Motorcycle Boots ($300)

Other Gear: ($14,880)
Motorcycle ($12k) (Electric might be easier to keep fueled, I dunno what the petrol situation here looks like)
Saddlebag ($150):
Change of clothes ($50); 4 extra mags for main pistols ($100); 2 extra mags for holdout pistol ($50); Personal Basics ($50); Snacks ($30); Lockpicking set ($50); Field Armory kit ($600); Laptop ($1500); Smartphone ($300); 2 pairs glasses ($300)

Total: $18442

Point auditing
Stats 130
Advantages 25
Perks 2
Disads 50
Techniques 8


Skills
10 1pt skills
5 2pt skills
3 4pt skills
1 8pt skill

10+10+12+8 = 50

2 bullet expended

Last edited by Kalzazz; 11-05-2024 at 07:46 AM.
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Old 10-25-2024, 01:00 AM   #8
ajardoor
 
Join Date: Jun 2010
Default Re: Anarchy in Atlantis (OC)

Alright, send me a PM with the e-mail address I need to add to the dice log.
We can start the campaign soon enough.
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Old 10-25-2024, 01:09 AM   #9
ajardoor
 
Join Date: Jun 2010
Default Re: Anarchy in Atlantis (OC)

Quote:
Originally Posted by ericthered View Post
Hey, did you PM me an e-mail address for the dice log?

I have 3 players so far who have.
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Old 10-26-2024, 02:53 AM   #10
ajardoor
 
Join Date: Jun 2010
Default Re: Anarchy in Atlantis (OC)

All players added. Dice logs does not allow sending out e-mails too fast, sorry.
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Last edited by ajardoor; 10-26-2024 at 02:58 AM.
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