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#11 |
Join Date: Feb 2014
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#12 | |
Join Date: Feb 2014
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#13 |
Join Date: Aug 2004
Location: U.K.
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There's also some overlap. In particular, Naturalist is an enormously useful skill for mundane survival purposes, and will also help a lot in identifying specific species with a strong symbolic resonance. It's probably the difference between success and failure in this situation (especially as it gives a default to Survival, and a scholarly Hermetic wizard is much more likely to have studied Naturalist than Survival).
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#14 | |
Join Date: Jun 2006
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It might not be strictly Survival - indeed "Improvising Focuses from Nothing" sounds like a really useful class for magic students, not just for this exercise, but for finding something you can afford, or when you need it [now] and your good stuff is miles away. But it should teach something. And yeah OK, it's a magic school, and those always ignore stuff like parental involvement. But seriously if you're going to drop people's kids in the middle of nowhere for a few weeks as a class exercise, you damn well better devote more than a lecture or two to survival stuff before you do, and have really good monitoring and rescue plans in place, or their parents are going to be understandably very, very angry if something goes wrong. Very, very angry muggles can't do much more than sue your institution out of existence. Very, very angry wizards are much more personally dangerous.
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-- MA Lloyd |
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#15 |
Join Date: Jul 2005
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One clarification: this is in a pulp fantasy setting. The students, the ones who get far enough to take this particular test, are adults, not children. The ranks are Sorceror/Sorceress Ordinary, Sorceror/Sorceress Adept, Sorceror/Sorceress Master, and Sorceror/Sorceress Supreme. Each rank requires passing a more difficult test, and the last requires a significant contribution to the state of the art of sorcerous practice.
Last edited by Whitewings; 09-11-2024 at 02:44 PM. |
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#16 |
Join Date: Aug 2004
Location: Wellington, NZ
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If the desert island is a coral atoll, you could be looking for a long time before you find rocks that'll strike sparks.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#17 |
Join Date: Aug 2004
Location: U.K.
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Anyway, why worry? This is pulp fantasy, and these three are the protagonists. It’s 100% certain that a pirate ship or something will heave into view ten minutes after they improvise some clothes and hence spoil that part of the fun.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#18 |
Join Date: Jul 2005
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So their priorities should be:
1) Shelter 2) Water 3) Food 4) Protection Repeat and refine as desired. The fairer-skinned ones will want protection from the sun; the Shade spell is in Light & Darkness, and one correspondence for Phoubêl is tropical beaches. So that's at least three "just stand in the right place" correspondences: Phoubêl (Light & Darkness), Harpax (Plant) and Saphathorael (Water). Edit: Charchnoumis (Animal) resonates with forests, including rainforests. So that's four. No point in making clothes unless and until they need to leave the island ahead of schedule. :) Last edited by Whitewings; 09-13-2024 at 04:33 PM. |
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#19 | |
Join Date: Aug 2004
Location: Wellington, NZ
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__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#20 |
Join Date: Jul 2005
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That last was just me riffing on Phil Masters’ comment about pirate ships.
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Tags |
adventure design, ritual magic |
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