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#31 | |
Join Date: Aug 2004
Location: Pacheco, California
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#32 |
Join Date: Jun 2019
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To my thinking that one die damage has always been the minimum damage any Staff can do (even when it's a diminutive wand). If the wizard were strong enough to do more than 1d6 with a club, and had put the Staff spell on that club, I would say it does the greater of the two possible damages.
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#33 | |
Join Date: Aug 2004
Location: Pacheco, California
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ITL 148: "Disadvantage: does no damage of its own if you strike with it." You can still defend with a wand if you like however.
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#34 |
Join Date: Jan 2018
Location: Sydney, Australia
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Analogously, I've always thought Hammertouch damage should be a bonus to unarmed combat damage, rather than a replacement of it.
Silly spell use: cast a 1 point Hammertouch on an enemy who normally does more than 1d of unarmed damage. |
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#35 |
Join Date: Jun 2019
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Which really makes no sense whatsoever -- first time I read that I closed my eyes, counted to three, and reopened them hoping I'd imagined what I'd just read. Alas, the offending sentence was still there.
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#36 |
Join Date: Aug 2004
Location: Pacheco, California
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This also means that your average ST 6 wizard needs a two handed full wizard staff of 5 pounds in order to do a full 1d6 damage with a physical blow. The 3 pound one handed club or 3 oz silver dagger only doing 1d6-1.
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#37 |
Join Date: Jan 2018
Location: Sydney, Australia
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#38 |
Join Date: May 2018
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Thanks for finding those weights from the weapons table, but I think a club's extra damage from being used two-handed is not based on weight, but based on using two hands.
Spears weigh the same but do more damage when wielded with two hands. |
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#39 | |
Join Date: Sep 2022
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A Wizard can have a Wizard's Rod, this is a 2-3' stick/club, again with arcane runes inscribed on them and sometimes a Powerstone embedded in it. These do melee striking damage equal to the Wizard's strength +3. No Talent required to strike with them. Wizards usually also carry a silver dagger (but don't take the Knife talent). No wands have ever been used. We also start our PCs at 35 points (sometimes 36) - the backstory covers the things that they have done to get there. (I have always hated 32 point PC characters or 1st Level PC characters in my games.) |
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#40 | |
Join Date: Dec 2021
Location: Indiana
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Tags |
club, mana, staff |
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