![]() |
![]() |
#21 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#22 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
![]() Quote:
It's also common courtesy to toss in a few page numbers so people don't have to Alt-F a sentence and pray you quoted it accurately. |
|
![]() |
![]() |
![]() |
#23 | |
Join Date: Dec 2007
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#24 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#25 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
![]()
Which as I pointed out before magery is not counted, even in GURPS Magic. (Ignore Fire's is on pg 229)
In fact, required non magic skills and advantages are not part of the Prerequisite Count. Great Haste, for example has Prerequisites Magery 1 and Haste but only a Prerequisite Count of 1 (not 2). Similarly, Beast-Soother has Persuasion or Animal Empathy advantage as its Prerequisites; but only a Prerequisite Count of 0 (not 1) Halt Aging is the most obvious as it states its Prerequisites are Magery and 8 Healing spells but its Prerequisite Count is 8 (not 9). If you slug through the list you will find this is true for every spell's Prerequisite count. So either Magic clarified or changed what was meant in the Basic Set by "Prerequisite" with regards to Ritual Magic. Last edited by maximara; 08-29-2019 at 05:37 AM. |
![]() |
![]() |
![]() |
#26 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
![]() Quote:
The Basic Set is a relatively low-resolution set of rules. It doesn't go into great detail on a lot of topics. That doesn't mean there's a higher resolution lurking beneath the surface where you can't see it that powers your game. |
|
![]() |
![]() |
![]() |
#27 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
![]() Quote:
You do known that things like "B89" are short for "Basic Set page 89" and that something that starts out with "GURPS Thaumatology" and ends with "pg 75" means "GURPS Thaumatology pg 75", right? Last edited by maximara; 08-29-2019 at 06:50 AM. |
||
![]() |
![]() |
![]() |
#28 | |||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
![]() Quote:
Remember what Bill Stoddard points out (in this very thread in fact): Quote:
Quote:
We know that per Power Investiture "clerical spells do not have prerequisites." (B77) but one has to go to GURPS Thaumatology pg 67 to find out that means no spell prerequisites but that doesn't quite line up with the prerequisite count given in Magic as advantages (or not having a certain disadvantage) are not part of the counts. Last edited by maximara; 08-29-2019 at 07:21 AM. |
|||
![]() |
![]() |
![]() |
#29 | ||
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
![]() Quote:
Quote:
(As always, don't read "non-optional" as "you can't change the rules.") GURPS Magic presents a non-optional rule that says only actual spells are counted toward the prerequisite count for ritual magic, and then presents an explicitly optional rule for counting things other than spells. These non-optional and optional rules do not apply to the ritual magic paragraphs in the Basic Set; they apply to the explanation of ritual magic in GURPS Magic. These rules are not simulations. There is no real ritual magic that GURPS is trying to accurately model. It works however you want it to work. If one book says one thing and another book says another thing, then it works one way if you're using the one book and another way if you're using the other book. GURPS tries to keep its rules consistent, but that's not to say you can't have different levels of resolution for different subsystems. |
||
![]() |
![]() |
![]() |
#30 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
![]() Quote:
This is partly why GURPS Supers first and second editions were such a disaster - it seemed as if little if any thought was given to how those new rules would change things due to the Universal dynamic of GURPS. A GURPS Magic mage build on 400 points was insane in a super setting and the books gave you next to no information on how to deal with it. It was like what happened in D&D with the Unearthed Arcana and Oriental Adventures. Everything was balanced within the books but the moment you tried to integrate them into the rest of the psudo system D&D had things went pear shaped in a hurry. |
|
![]() |
![]() |
![]() |
Tags |
hedge magic, ritual magic |
Thread Tools | |
Display Modes | |
|
|