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#1 |
Join Date: Oct 2010
Location: Longmont, CO
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Hi. New to GURPS, not new to RPGs, long time reader, almost first time poster, etc. I have no gaming group, so I have tons of questions. I'll try to keep to one topic at a time though, heh. (I am the GM, so any advice involving "ask your GM" may not be as helpful as one might think.)
Do you have to aim a missile spell at a person/creature, or can you aim at an object (or the ground)? It's rather bothersome having your missile spells blocked. Could you, for example, aim Concussion at the ground amongst a group of baddies, avoiding any chance of it being blocked, and go straight to them all having to make HT -3 checks to avoid stun? If so, can you aim at someone's shield? If that's the case, why won't it just simply go off if you're aiming at the person and they block it? Does a block somehow deactivate the spell, or does the shield physically block the blast? If you Dodge a Concussion spell, does it still activate when it hits the wall behind you? Fireball? What do you think about using a melee skill roll to hit with a "held" missile spell in melee combat? I realize this would be less than desirous for things like Fireball and Concussion, but that would be really nice for those Lightning spells that keep getting blocked or dodged, but would easily land in combination with Feint or your mage/martial artist's high Staff skill. Thank you very much. |
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#2 |
Join Date: Jun 2013
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You can opt to simply aim at a hex, at +4 IIRC, in which case the only defense the enemies have is to Dodge and Drop to put some distance (and maybe some cover) between themselves and the explosion. Aiming at a shield and a foe successfully Blocking an explosive attack should have the same effect - the spell explodes, but the shield grants the target Cover DR (equal to the shield's DR + HP/4).
As for striking a foe in melee with a held missile spell, I'm actually not familiar enough with Basic Magic (the system you find in Basic Set and GURPS Magic), but being able to use a held missile spell in melee is a normal thing in Ritual Path Magic, and I don't think it will really break anything to allow it with Basic Magic as well. |
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#3 | ||||||
Join Date: Jul 2007
Location: One Mile Up
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Hey.
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Yes, but it probably won't do much unless there's an attached area effect, as with Concussion. Quote:
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#4 | |
Join Date: Oct 2009
Location: Plugerville
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Not sure if this includes the 'barrel placed against the target' bonus or not, but I suspect that both of those may be applicable for a missile spell, or any pother self propelled weapon. |
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#5 | |||||
Join Date: Nov 2013
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Remember that a Missile spell or projectile that passes through a square with someone with a shield, that person can still make a Block attempt. Also, some Blocking spells can be used, even if you're targeting the ground. (With a penalty to the Blocking spell as the distance between the Blocking mage and the target ground hex) Quote:
Keep in mind that even if you target the person shield, the person can choose to dodge, for example, evading the missile instead of blocking it. A physical block doesn't deactivate the spell, but a shield provides cover to the explosion/frag damage although in this case being an explosion effect, I'd believe it affects the target normally. Quote:
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You can only use Feint with it if using advanced combat rules found in Martial Arts, since by the Basic only melee can Feint. That said, the "bonus" for using such attacks at melee range is simply no distance penalty. If you want to go close and personal with spells, try Melee Spells that you can charge a Staff as well and some inflict direct Injury (going straight through DR) instead of damage. There's also the option of Imbuements, found in "Power Ups 1: Imbuements", where rules for powers/spell-like abilities to use with any weapon you use are presented. Hope this gives you some help. |
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#6 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Innate Attack (Projectile) for Missile spells Innate Attack (Beam) for Jet spells Innate Attack (Gaze) for Lightning Stare or whatever it was called Innate Attack (Breath) for the breath weapon spells I hear some people like attaching some of the missile spells like Sunbolt and Lightning to the Beam specialty for style reasons. Myself, I'm apt to just drop the specialization requirement for the skill entirely.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#7 |
Join Date: Feb 2014
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As an aside, keep in mind that the GURPS Fireball spell would be more aptly named as Firebolt since it is not an area affect attack (and the term fireball does evoke certain visuals of explosion even outside RPG circles). Explosive Fireball is the spell more germane to this discussion.
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#8 | |
Join Date: Jul 2007
Location: One Mile Up
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#9 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Close Contact Shots doesn't let you use a melee skill though, you are still rolling against Guns. So by analogy you'd just be rolling against Innate Attack at +4 or +8 and the target gets +2 to defend (and you lose active defenses if you chose to AoA). It might be a reasonable style perk to allow close contact missile spells with an unarmed striking skill, or Staff or a sword skill (for magical staves and wands) though.
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#10 | |
Join Date: Jul 2007
Location: One Mile Up
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Tags |
missile spell, staff |
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