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Old 12-28-2024, 10:06 PM   #31
Ramidel
 
Join Date: Jun 2008
Default Re: Dawn of Magic

Mm, in the US, authoritarian and libertarian do not clearly manifest as tendencies in the political parties so much as "differently authoritarian and libertarian in different areas" - so while I don't want to go into the weeds on non-game politics (especially since that particular discussion is playing out in the news right now), I'll say that it would be unclear what specific groups would support what kind of regulations or bans until the rubber meets the road.
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Old 02-04-2025, 08:04 PM   #32
Whitewings
 
Join Date: Jul 2005
Default Re: Dawn of Magic

Are there any guidelines for PCs inventing new rituals for Path magic?

Also, opinions on the following:

Rite of the Cardboard Palace

Back Alley Grimoire - 4; 5 minutes

This rite makes even a very flimsy structure, such a cardboard-and-newspaper "sleeping bag" warm and weatherproof until two sunsets have passed. The rite will only affect small shelters, nothing larger than a two person dome tent.

Yes, this is based on the Bone Gnawer rite of the same name.
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Old 02-05-2025, 01:13 AM   #33
Flowergarden
 
Join Date: Oct 2024
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Default Re: Dawn of Magic

Quote:
Originally Posted by Whitewings View Post
Are there any guidelines for PCs inventing new rituals for Path magic?

Also, opinions on the following:
Which one? By the looks of it, it's Path/Book one. If so, no, would happy to have one. Or at least more rituals.

About yours, my only concern is 5 minutes long ritual, don't think there is rituals with less than 10 minutes.
I myself have 5 minutes long rituals(Stolen from Invocation magic). So not really a problem.
Penalty I base mostly on Path, like there is rituals that have different penalty based on which Path you are using.

There is a conversion method from Ritual Path to Path/Book. But I don't remember where. I can look when I will be at home.
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Old 02-08-2025, 12:10 AM   #34
Whitewings
 
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Default Re: Dawn of Magic

I’ve been thinking about this, and I’m inclined to allowing, if someone thinks of it, a portable ritual space, such as a tent, trailer, van, RV, or other portable enclosure. It would take the normal time and effort for a properly prepared space, and allow for performing Path/Book rituals at -1.
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Old 02-08-2025, 04:03 AM   #35
Flowergarden
 
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Default Re: Dawn of Magic

Quote:
Originally Posted by Whitewings View Post
I’ve been thinking about this, and I’m inclined to allowing, if someone thinks of it, a portable ritual space, such as a tent, trailer, van, RV, or other portable enclosure. It would take the normal time and effort for a properly prepared space, and allow for performing Path/Book rituals at -1.
I would 100% allow ritual space in on ship, air ship, etc. If there is enough space. In a van, trailer or other small thingy I would probably allow only -1 one. But I changed them a little bit. So -1 is as durable as normal one and can be used as much as you want.
But it's setting specific thing in my campaign.

I would just say, there is no reason not to allow it if it makes sense.

Oh, and I forgot. There is a conversion from energy accumulating to effect shaping in pyramid 3/66 laws of magic. Not really conversion to P/B but it's something
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Old 02-08-2025, 03:22 PM   #36
Whitewings
 
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Default Re: Dawn of Magic

Quote:
Originally Posted by Flowergarden View Post
Oh, and I forgot. There is a conversion from energy accumulating to effect shaping in pyramid 3/66 laws of magic. Not really conversion to P/B but it's something
Yes, it was mentioned earlier in the thread.
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Old 02-08-2025, 04:50 PM   #37
Astromancer
 
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Default Re: Dawn of Magic

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Me? I use the idea that if your parents are "Daughter of Man" and "Sons of God" - what you're really saying is a Mortal woman mating with an Angel (be it fallen or not!) who is automatically born with Magery 4.

Merlin is reputed to have such parentage. Bloodlines for those who have Magery at all, are essentially descendants of someone who was a Nephilim. Magery 0 means someone whose descent from such a blood line is distant. Someone with Magery 3 comes from multiple blood lines (ie, two different mothers and two different angelic beings - who then produced offspring with each other - reinforcing magery...)

There is just one minor problem with being born Nephilim. Seems that both Angels and Demons want you dead...

Just a thought.
More people than you think might have inhuman heritage. Many Irish families claim a distant descent from one of the Tuatha. Such claim only fell out of fashion/favor in the late 18th century. But many families, including mine, had had their claims recorded like it or not. The Earl's of Orkney claimed descent from Odin and Thor separately. The King of England is a descendant of those Earls. Many Norse families claimed descent of the Aesir. Those claims are less well recorded than the Irish claims.

The Greeks and Romans had many people claiming divine descent. Julius Caesar is the most famous.

Noble families throughout Europe claim fay ancestry. Until the 18th century many Arabic families claimed partial descent from the Jinn.

Claims of supernatural heritage are highly common worldwide. Maybe whether your extra human heritage comes from the Tuatha, the Aesir, the Theoi, the fay or the Jinn, should have a mechanical effect on your powers.
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Old 02-08-2025, 04:51 PM   #38
Astromancer
 
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Default Re: Dawn of Magic

Quote:
Originally Posted by hal View Post

Me? I use the idea that if your parents are "Daughter of Man" and "Sons of God" - what you're really saying is a Mortal woman mating with an Angel (be it fallen or not!) who is automatically born with Magery 4.

Merlin is reputed to have such parentage. Bloodlines for those who have Magery at all, are essentially descendants of someone who was a Nephilim. Magery 0 means someone whose descent from such a blood line is distant. Someone with Magery 3 comes from multiple blood lines (ie, two different mothers and two different angelic beings - who then produced offspring with each other - reinforcing magery...)

There is just one minor problem with being born Nephilim. Seems that both Angels and Demons want you dead...

Just a thought.
More people than you think might have inhuman heritage. Many Irish families claim a distant descent from one of the Tuatha. Such claims only fell out of fashion/favor in the late 18th century. But many families, including mine, had had their claims recorded like it or not.

The Earls of Orkney claimed descent from Odin and Thor separately. The King of England is a descendant of those Earls. Many Norse families claimed descent of the Aesir. Those claims are less well recorded than the Irish claims.

The Greeks and Romans had many people claiming divine descent. Julius Caesar is the most famous.

Noble families throughout Europe claim fay ancestry. Until the 18th century many Arabic families claimed partial descent from the Jinn.

Claims of supernatural heritage are highly common worldwide. Maybe whether your extra human heritage comes from the Tuatha, the Aesir, the Theoi, the fay or the Jinn, should have a mechanical effect on your powers.
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Old 02-21-2025, 05:52 PM   #39
Whitewings
 
Join Date: Jul 2005
Default Re: Dawn of Magic

Grimoires

Strictly, there is a difference between a grimoire and a spell book, though at campaign start, it doesn’t much matter. A spell book is a book that holds spells: the methods of performing particular rituals. A grimoire is also a book that holds spells. A digital spell book is possible. A digital grimoire is not.

Just as a regularly used ritual space acquired a mystical charge, so too does a regularly used spell book, at the same rate. This is why grimoires are always high quality hardbacks. Nothing else is durable enough to last long enough to acquire a bonus. Using an actual grimoire doubles the needed casting time, and during collaborative rituals, only one caster can get the bonus from a given grimoire. Naturally, a grimoire is only useful for performing rituals recorded in it.
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Old 02-21-2025, 09:04 PM   #40
Whitewings
 
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Default Re: Dawn of Magic

Magery

Magery is not available at character creation.

Magery is acquired in the course of performing magical rituals. Assuming moderately frequent casting, 2-3 times per week, Magery 0 is acquired at six months, roughly. After that, total the person’s Magery levels, including the level to be reached. That’s the number of years required to reach that level: 1 year for Magery 1, three for Magery 2, six for Magery 3, and so on. When developing new rituals, Magery does add to prototype rolls, but does not add to Concept rolls.
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