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Old 11-18-2024, 12:47 PM   #1
binn05
 
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Default [Magic] Casting a Regular spell on two targets

Is it possible to use a regular spell from the Magic skills as spells from Basic Set on two targets at once?

Example: Target A is 4 hexes ahead of caster and Target B is 3 hexes on the caster's left. Caster want to cast Resist Fire or use a heal spell or any other Regular spell on both with a single turn.

Any thoughts on how to do it?
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Old 11-18-2024, 12:53 PM   #2
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Default Re: [Magic] Casting a Regular spell on two targets

By Raw? Compartmentalized mind or Altered Time rate (spellcasting only).
But I would probably call it a technique, -6 as rapid strike.
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Old 11-18-2024, 05:47 PM   #3
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Default Re: [Magic] Casting a Regular spell on two targets

Quote:
Originally Posted by Flowergarden View Post
By Raw? Compartmentalized mind or Altered Time rate (spellcasting only).
But I would probably call it a technique, -6 as a rapid strike.
I like that solution.
Probably a technique per spell, paying the cost for each affected target.
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Old 11-18-2024, 09:59 PM   #4
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Default Re: [Magic] Casting a Regular spell on two targets

It must be by spell as each spell is a different skill. A skill with no default.
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Old 11-19-2024, 10:19 AM   #5
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Default Re: [Magic] Casting a Regular spell on two targets

Would something akin to Heroic Spellslinger [20] (HS) from Delvers to Grow p.33 be used to halve the penalty?

HS is similar to Heroic Archer, it lets you concentrate and throw at the same turn with -3 on each roll, or gain the missile Acc if you Concentrate on turn 1 and throw on turn 2. Add Magery to Innate Attack and halve close combat penalties.

I imagine it would halve the -6 penalty to -3 for all Regular spells. But I can't think what else it would do.
Maybe reduce the distance penalty?

Also, would it be possible to have HS for different spell classes?
One for Melee/Blocking spells creating a melee combat mage. Another one for Jet spells (even if they are a subset of Regular spells, I think they should be separated from regular spells for this advantage).
Maybe Area spells too?
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Old 11-19-2024, 12:00 PM   #6
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Default Re: [Magic] Casting a Regular spell on two targets

So, fo melee it's probably cast and attack as rapid strike. For blocking it's you can use blocking spells with cumulative -5 penalty(halving is too much). Jet with rapid strike would probably use High Tech option for flamethrowers, but maybe with advantage it would do full damage and not 1/3. Hmmm

For all other stuff... I suppose you can look through Thaumatology Magical Styles perks and find something there. I don't even know why you need advantage there. But here you go.

And yes, of course you need to pay per spell, it's 2 different spells, just at the same turn. With different penalties for distance and whatever else. And by technique I mean unbuyable one. Like rapid strike for short)

Edit:
Now I'm thinking -3 for two spells per turn sounds kinda broken. At the same time you could use area spell... I don't know.
As a GM I would say yes to -6, but no to spellslinger(but I say no to any other Weapon Master/Gunslinger/whatever, so I'm not a specialists in that)

Edit Edit:
I forgot, Thaumatology have different options, you can give them to spellslingers.
Or you can make ceremonial casting by yourself (it would go nicely with decreased penalties for distance of area/regular spells while ceremoning).
Or threshold limited magic options for non threshold casters. (Okay, maybe thats not really an awesome idea).

Last edited by Flowergarden; 11-19-2024 at 12:16 PM.
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