06-22-2021, 05:54 PM | #41 | ||||
Join Date: Sep 2018
|
Re: Transient Advantages
Here's how we generally do it.
Quote:
Quote:
Quote:
Quote:
|
||||
06-22-2021, 09:23 PM | #42 | |
Join Date: Apr 2020
|
Re: Transient Advantages
Quote:
In virtually every other game system out there if your group does something incredible and gains fame, fortune and maybe land title the feeling is "Go forth, enjoy your newfound wealth and fame" and the next adventure simply takes this into account. In GURPS (and most point buy systems) it's "Great! You've earned Wealth and Fame and Title - now pay for it." Say what? Didn't I earn that by almost getting killed? What do you mean I don't get to develop my character the way I want to for the next few sessions because all my points are going to the fame and fortune I ostensibly earned? And if I don't all that stuff I earned just disappears into the ether? This never happened in D&D. I mean really - how much of a reward is it if you then have to pay full price for it? "Congratulations! Through wit, intelligence and sheer grit you've won yourself a Lamborghini! We'll just take your paycheck until you've paid it off in full. Or you could just go home prizeless despite having won." No. Basic set page 291 in the box - "Gaining Traits in Play". You don't pay for any of this, you just change your point total. Much better way of doing things and much more like every other game out there. I just apply it to anything that is gained that's external to the character. I also don't allow the characters to gain any of these same things with points. They have to earn them in character, it has to be character actions. If they want a good reputation, they have to do things that people will recognize and appreciate, for example. - Shane |
|
06-23-2021, 12:13 AM | #43 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
|
Re: Transient Advantages
Quote:
If good Combat Cyborg Sub-dermal Armor has DR 1000 (Cannot Wear Armor, Hardened 1) [5000] the Cyborg player will simply be unable to afford it (He only has 250 points, remember?), and will have to make do with much weaker combat Cybernetics, say DR with the same modifiers at level 20 instead of 1000. Installing cybernetics always costs character points (at least during character creation). Meanwhile Mc Rich can put 100 points into Wealth and Rank and just have Power Armor before the game starts as regular equipment. Doesn't matter if the standard Power Armor only has 500 DR, because unlike the Cyborg he can actually buy the dang thing. All he needs is a few levels of wealth, because as standard equipment it costs money and not points.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
|
06-23-2021, 12:47 AM | #44 | |
Join Date: Aug 2004
Location: Seattle, WA USA
|
Re: Transient Advantages
Quote:
EDIT: All of which assumes, of course, that you're implementing a rule that limits how many points a character can have in skills by the age of the character. |
|
06-23-2021, 01:06 AM | #45 |
Join Date: May 2021
Location: I'd rather be alone than be with people who make me feel alone.
|
Re: Transient Advantages
If I recall, 3rd Edition had the rules for the cap on points in relation to age. I think it actually was points capped at twice your age, but someone more 3E savvy could verify. May well give its own rationalization for such cap as well.
Your average normie is probably only going to have a handful of points in skills, even more likely operating at defaults and with anywhere from +2 to possibly even +10 for Task Difficulty modifier for routine day to day tasks like driving to work or mundane job skill rolls, so I could see even middle aged people living off a scant amount of points invested in skills. |
06-23-2021, 01:35 AM | #46 | |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: Transient Advantages
Quote:
4e more explicitly allows a point in a skill to represent hundreds of hours spent practicing, dozens of hours of intensive training, a few hours of harsh real world experience, or just being naturally good at something the first time you try it.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
06-23-2021, 03:34 AM | #47 |
Join Date: Aug 2004
Location: Seattle, WA USA
|
Re: Transient Advantages
If I'm not mistaken, I believe that 4E covers this through Attributes (and related Advantages/Disadvantages) and Talents. Points in skills is purely time spent training, though the amount of time depends on the method of training and sometimes the skill of the instructor. Social Engineering: Back to School covers all of the details in depth.
Last edited by lugaid; 06-23-2021 at 03:38 AM. |
06-23-2021, 05:16 AM | #48 |
Join Date: May 2021
Location: Eastern Kentucky
|
Re: Transient Advantages
Fine but isn't saying no more than 20 points on skills the same as saying 80 points on innate qualities. Not meaning to be argumentative but I just don't see why one is better than the other.
|
06-23-2021, 07:58 AM | #49 | |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: Transient Advantages
Quote:
4e barely cares why you have a skill level, and Kromm has always been very clear that 200 hours = 1 CP is a one-way equivalence.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
06-23-2021, 08:05 AM | #50 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Re: Transient Advantages
Quote:
Maybe I can focus what I'm saying into this: building a GURPS character is an expression of what you want the character to be like now, but not so much an expression of how the character got there. It's not quite so simple to split traits between "things you have no control over" and "things you chose to make the way they are." I'm not saying you can't do it. I'm just saying that character points don't give you a natural progress so much as they give you a game-like progress. If that's okay with you, try it out to see what characters look like with your limits. If they work to your satisfaction, then go for it. |
|
Thread Tools | |
Display Modes | |
|
|