06-07-2021, 09:27 AM | #21 |
Join Date: Sep 2007
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Re: [GURPS Magic] New spell: Refine
You can add the proviso that it only works on fresh from the earth, unworked material (Shape earth for ex. costs more for stone, and even more for worked stone). That invalidates any structural stonework that's been shaped by human hands. The spell only works on material that has at most been dug up with a shovel and put in a pile.
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06-07-2021, 09:50 AM | #22 |
Join Date: Aug 2007
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Re: [GURPS Magic] New spell: Refine
That wouldn't work on most ores unless the Mage hung out at a mine a lot.
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Fred Brackin |
06-07-2021, 10:16 AM | #23 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: [GURPS Magic] New spell: Refine
A better balance would be if it extracted the desired material AND replaced it with and equivalent amount of rock/earth identical to what it was extracted from. This removes concerns about demolition and makes it effectively a Create Metal spell with a restriction on where it is cast.
If further limits are desired, then requiring specialization by target metal would be a good option.
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GURPS Fanzine The Path of Cunning is worth a read. |
06-07-2021, 10:50 AM | #24 |
Join Date: Jul 2005
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Re: [GURPS Magic] New spell: Refine
That might not be a meaningful savings. Even a moderately productive mine produces huge amounts of raw ore; no single wizard is likely to keep up, or be willing to.
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06-07-2021, 11:06 AM | #25 | ||
Join Date: Sep 2007
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Re: [GURPS Magic] New spell: Refine
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TL gating is good, because as knowledge increases so do the spectrum of known materials. Alchemical base vs. precious metals are also a good structure to base what is and isn't possible. So X FP per quantity to extract a base metal like iron, lead, or tin. Y FP (Y>X) per quantity to extract a precious metal like gold, silver, or copper. At higher tech levels, that can expand to include metals like aluminum or lithium for 'common' metals (some rare earths aren't so rare, just annoying to extract), and uranium and other transplutonics for rare, precious (and dangerous!) metals! |
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06-07-2021, 11:36 AM | #26 |
Join Date: Jun 2013
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Re: [GURPS Magic] New spell: Refine
That probably works better than the initial suggestion of replacing it with whatever it's being extracted from - I don't think you want someone grabbing a chunk of kimberlite, using Refine to extract the igneous rock, and ending up with rock in one hand and a diamond of comparable size in the other.
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GURPS Overhaul |
06-07-2021, 11:50 PM | #27 | |
Join Date: Jul 2005
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Re: [GURPS Magic] New spell: Refine
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06-08-2021, 07:48 AM | #28 |
Join Date: Sep 2007
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Re: [GURPS Magic] New spell: Refine
Since this is a brand new spell, I'm not sure if it should work on gemstones or not.
On one hand, being able to extract a raw gem from a stone would be an interesting and useful (if expensive) use case. However, other spells in its family don't work on gemstones (ahem, earth to stone) so gems might be that thing that are too special to play with magic that way. Speaking of limitations, having it only work on extractable, metal-like or 'pure' substances would be appropriate. So you couldn't game subtractive refining like the kimberlite trick by pulling out all the igneous rock, since 'igneous rock' isn't something that you'd normally refine. TL definitely comes into play here, so at today's TL you could do something interesting like 'extract iodine' and you'd get a pool of iodine, but if you did 'extract carbon' the spell would shrug and be like what are you doing you don't refine carbon, that's way too common for my magical powers. Put another way, the spell has expensive tastes |
06-08-2021, 12:03 PM | #29 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: [GURPS Magic] New spell: Refine
I'd simply say it will auto-fail if cast on stone under structural load. That way you can't use it to collapse a wall or cause a cave-in.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
06-08-2021, 01:08 PM | #30 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: [GURPS Magic] New spell: Refine
If you are worried about getting mega gems via the spell, then having the material come out as sand or dust sized grains could work. With metals no one would care, you just melt it down into a bar afterward. Simple explanation would be that as the unit the spell works in, swapping out one tiny grain of material for an equally tiny grain of common rock at a time.
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GURPS Fanzine The Path of Cunning is worth a read. |
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