06-23-2021, 09:31 PM | #111 | |
Join Date: Jul 2015
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Re: How to Be a GURPS GM: Managing Expectations
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06-24-2021, 03:38 AM | #112 |
Join Date: Dec 2020
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Re: How to Be a GURPS GM: Managing Expectations
Yes and that for several scenarios, covering also the basic staples horror, SciFi, Western, Spec Ops, and Generic Fantasy ( aka with magic and dragons ), a nice addon would be espionage/conspiracy and WWII.
There is literally no free adventure for starters which you can play with newbies besides Caravan and All in a Nights work. Of course it will cost a bit money, but a lack of new players, will kill GURPS on the long run. If you want to make business you have to invest. |
06-24-2021, 08:54 AM | #113 | |
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Join Date: Mar 2012
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Re: How to Be a GURPS GM: Managing Expectations
As far as the simulator goes, There is a nice benefit about gurps's.... "proximity" to a being reality simulator: I can take any effect I can think of, from fiction to reality to my wild home-created settings, and ask what it looks like in Gurps. And in many cases, get good resources. Gurp's incredible flexibility in many ways comes from abstracting a lot less than some other games, so it can represent specific situations.
I've also really enjoyed Gurps and Gurps fans interest in history and science. RPG's can be great tools for exploring history, and Gurps is ideal for that. Does that count as being a "reality simulator"? Maybe? but at some point, you need to have the GM say we're all here to have fun, and balance the education with some solid action. I don't want to play in a world that is 99% the GM cranking a wheel to churn out numbers. Though gurps is often a nice tool for providing an lightweight version of that wheel that doesn't take 99% of the game. Quote:
At least not officially. A fan has been working hard on making a series of one shot adventures for gurps (though he usually includes one other system as well). Of course, its unofficial, with all that that entails.
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06-24-2021, 03:30 PM | #114 | |
Join Date: Dec 2020
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Re: How to Be a GURPS GM: Managing Expectations
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There is a demand in professional written GURPS Adventures and literally nobody is catering to it. I´m really missing the old classic books filled with good written adventures for space, fantasy and much genres more. They can be easily fitted to 4th Ed., but you have to do it yourself. On the one side SJG writes they are short on money, on the other side they let money lying on the table. |
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06-24-2021, 04:18 PM | #115 | |
Join Date: Jan 2006
Location: Central Europe
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Re: How to Be a GURPS GM: Managing Expectations
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Whether someone publishes an adventure with a publisher for sale or releases it for free is a business decision. Since adventures do not make good business sense for SJG, it makes sense for people to publish them informally.
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06-24-2021, 05:07 PM | #116 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: How to Be a GURPS GM: Managing Expectations
The difficulty is that the core books sell better than toolkit and gear books, which sell better than genre books, which sell better than setting books, which sell better than adventure books. It's possible to counteract this with if the adventures are in a fairly narrowly defined genre with wide appeal, and that applies, of course, to dungeon fantasy. But I'm not sure it applies to any other line from SJ Games.
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06-24-2021, 05:43 PM | #117 | |
Join Date: May 2021
Location: Eastern Kentucky
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Re: How to Be a GURPS GM: Managing Expectations
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One off adventures seem to fall in between the two camps. Those who want more aren't that interested and the do it yourselfers aren't either. |
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06-24-2021, 07:27 PM | #118 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: How to Be a GURPS GM: Managing Expectations
I'm not familiar with Paizo at all. Do they do straight dungeon fantasy, or is their material multigenre?
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Bill Stoddard I don't think we're in Oz any more. |
06-24-2021, 07:43 PM | #119 |
Join Date: Mar 2016
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Re: How to Be a GURPS GM: Managing Expectations
Paizo is the creator of Pathfinder. The vast majority of their stuff is within that system, but they also have a sci-fi version called Starfinder. Not sure the current breakdown of what they produce.
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06-24-2021, 07:53 PM | #120 | |
Join Date: Jan 2006
Location: Central Europe
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Re: How to Be a GURPS GM: Managing Expectations
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There was a time when D&D was heavily marketed at a 14-to-22-year old beginning market. That may have changed, but I think GURPS fans tend to be older and more curious than the average gamer, so they have different expectations. I find that good adventures are hard to find in general. I would be interested in a review site by someone with some education in history / linguistics / archaeology.
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