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Old 09-25-2009, 12:06 PM   #11
ericbsmith
 
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Default Re: GURPS Spaceships Design Spreadsheet

I think I'm going to need a more precise explanation and example of what's going on, because I'm not seeing a problem.
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Old 09-25-2009, 07:21 PM   #12
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Default Re: GURPS Spaceships Design Spreadsheet

It's fixed in the newest version, apparently. I was using 1.11 when it was happening.
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Old 09-27-2009, 03:57 PM   #13
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Default Re: GURPS Spaceships Design Spreadsheet

Hi, I believe I brought this up on the old thread. I noticed that when you fit a ship with solar sails that it lists acceleration as 0g's no matter how many sail modules are fitted. Has this been fixed yet? I believe I'm using version 1.12.
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Old 09-27-2009, 05:21 PM   #14
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Default Re: GURPS Spaceships Design Spreadsheet

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Originally Posted by davester65 View Post
Hi, I believe I brought this up on the old thread. I noticed that when you fit a ship with solar sails that it lists acceleration as 0g's no matter how many sail modules are fitted. Has this been fixed yet? I believe I'm using version 1.12.
I'd fixed the accel but wanted to go back in and add footnotes for it, which I didn't get around to doing until now (in other words, I'd kind of forgotten about it). Version 1.13 posted.
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Last edited by ericbsmith; 09-27-2009 at 05:25 PM.
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Old 09-30-2009, 03:31 AM   #15
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Default Re: GURPS Spaceships Design Spreadsheet

I'm probably being obtuse, but I don't see where I automate systems such as turrets.
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Old 09-30-2009, 09:34 AM   #16
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Default Re: GURPS Spaceships Design Spreadsheet

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Originally Posted by Brett View Post
I'm probably being obtuse, but I don't see where I automate systems such as turrets.
There's no way to automate individual systems. On the right side there is a drop-down menu where you can Automate the entire ship.
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Old 10-03-2009, 05:37 PM   #17
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Default Re: GURPS Spaceships Design Spreadsheet

Since no one seems to have brought it up yet, the program works fine in Office 2003 without macros, but if they're activated the program freezes up as soon as you start entering data.

Two other things:
  • How do I turn off the macros?
  • What do the macros for size (short, tall, narrow, wide, etc.) do? I can't find anything in the books about modifying a ship's size
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Old 10-03-2009, 05:58 PM   #18
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Default Re: GURPS Spaceships Design Spreadsheet

I'm not sure of the best way to turn off the Macros, other than to disable them when you open the spreadsheet.

The size Macros are for the spreadsheet, not the ship. They increase the width and height of the rows & columns, to make some automatic adjustments to make it look better either on screen or when printed.
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Old 10-03-2009, 06:03 PM   #19
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Default Re: GURPS Spaceships Design Spreadsheet

Do you have any plans to rebuild this spreadsheet for Excel 07?
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Old 10-03-2009, 06:07 PM   #20
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Default Re: GURPS Spaceships Design Spreadsheet

No, since I don't own nor plan to get Excel '07. It should work sans macros in most any version of Excel, though. The main thing the macros do are resetting the sheet and adjusting Row height & Column width, plus automatically unhiding some of the hidden rows when they're needed, or hiding some of the unused rows when they're not needed.

If I were to do a complete rework of the Macros it would probably be for Open Office 3.x, since it's free and multi-platform. But, frankly, I'm not much of a programmer (which are essentially what the core Macros are, simple programs - if you're a programmer), so I don't have much wish to even try to rework the Macros, even for Open Office.
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Last edited by ericbsmith; 10-03-2009 at 06:11 PM.
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