07-20-2021, 09:00 AM | #791 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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The map is right, I must have been looking at deck 16: the star drive engine room is over there, and the capacitors under it. That side of the engine room has a four corner passages across, two on deck 15 and two on deck 7. They have a tendency to be fairly high traffic, and in a permanently active area. Other than that, you need to go up to deck 4 or down to deck 19. What route will be used? Quote:
The meeting will be in the morning for Daymar and Hua, during the off hours of Pacifica. We need to process Hua's escape first though.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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07-20-2021, 01:13 PM | #792 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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Quote:
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07-20-2021, 06:56 PM | #793 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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07-21-2021, 10:59 AM | #794 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Hua sleeps the rest of the night. Quote:
I think that brings us up to the meeting: it is the second hour of the first shift. Daymar and Hua are supposed to be helping out with the fixes in the hyperdrive room, but tasks are beginning to bog down... how will they get away from their work in that room for the meeting? It has been 32 hours since the ship was to drop out of hyperspace. The depot was supposed to be in 27 hours, and daymar's section might still be locked down the next morning they get up.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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07-21-2021, 12:31 PM | #795 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
Well if the forklifts were broken, transport would have to do something else, right? The forklifts are electric, right? Do the batteries charge really fast or do they just swap out the batteries with each shift? Would it be OK to shift back to the sleep shift a little to handle any possible sabotage?
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07-21-2021, 12:34 PM | #796 | |
Join Date: Nov 2016
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Re: DreadStormers [IC]
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Spoiler:
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07-21-2021, 01:06 PM | #797 | ||
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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[547] 21-07-21 20:05:26 CEST Suggestion to cause an accident as a distraction 3d6 <= 16 2 + 6 + 6 = 14 ... success Do you mean 'since the ship dropped out of hyperspace?' We're out of hyperspace now, aren't we? And Daymar's section isn't locked down yet, right?
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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07-22-2021, 10:51 AM | #798 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
yes, doing stuff right before (including up to 8 hours before) the meeting is kosher Quote:
Quote:
done. What a mess. Dripping all over the floor and through an open hatch. Don't get it on your clothes. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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07-22-2021, 12:46 PM | #799 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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So: -> Stealth/Photorefraction to get to the chargers -> Mechanic (Automobile) to have the battery reach the right charge level Quote:
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07-23-2021, 08:19 AM | #800 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Hua is able to tamper with the battery and forklift she plans to use the next day. Its battery is running low at the right moment...
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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