05-03-2011, 07:33 PM | #1 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Leech (Steal Attribute) vs. Affliction (Attribute Penalty)
Leech with Steal Other Score is the other way to inflict an attribute loss upon an enemy, in addition to doing it with Affliction (Attribute Penalty).
My confusion / question is: why do the rules specifically ban any use of Cosmic to remove the resistance roll for an Affliction that is doing, by default, potentially less than Leech which allows no resistance roll? Affliction can certainly smack you all at once with a big attribute penalty whereas Leech only steals one attribute point per second of contact, but Leech's time for attribute recovery (FP recovery time per point) kind of makes up for that. Leech also treats the penalty differently, more like a form of damage (hence the recovery over time), but that's another story. What makes removing the resistance roll for an Affliction that inflicts an Attribute Penalty so horrible considering that Leech only requires physical contact?
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05-03-2011, 08:11 PM | #2 | |
Join Date: Dec 2007
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Re: Leech (Steal Attribute) vs. Affliction (Attribute Penalty)
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05-03-2011, 08:42 PM | #3 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Leech (Steal Attribute) vs. Affliction (Attribute Penalty)
Yes, but Affliction by default is a ranged attack which does have a defense (dodging). And if you put Melee Attack on it, or another thing that requires grappling or touching, then you've made it have the exact same kind of defense roll as Leech, and yet by the RAW, you'd still have that resistance roll for Affliction on top of the defense to avoid the attack, wouldn't you?
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05-03-2011, 08:59 PM | #4 | |
Join Date: Dec 2007
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Re: Leech (Steal Attribute) vs. Affliction (Attribute Penalty)
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05-03-2011, 09:19 PM | #5 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Leech (Steal Attribute) vs. Affliction (Attribute Penalty)
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I do take your point on the issue that Affliction is levelled. Leech is also levelled, but its levelling is based on its effects, and Affliction's is based on that resistance roll - but still, with a high enough additional modifier to remove the resistance roll, it should be functionally equivalent to a high level of Affliction (where resistance is virtually impossible). The thing is that it seems to me that whatever that modifier or level of Affliction is, it shouldn't ever be more costly than doing an equivalent amount of "attribute damage" using Leech (especially since Leech bundles in the self-healing bit).
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05-03-2011, 10:28 PM | #6 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Leech (Steal Attribute) vs. Affliction (Attribute Penalty)
The Resistance Roll in Affliction defines how long attribute loss last, where as leech has a healing rate instead.
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05-03-2011, 10:30 PM | #7 | |
Join Date: Dec 2007
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Re: Leech (Steal Attribute) vs. Affliction (Attribute Penalty)
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05-04-2011, 03:15 AM | #8 | |
Join Date: Mar 2010
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Re: Leech (Steal Attribute) vs. Affliction (Attribute Penalty)
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(Cosmic, No Resistance Check, +300%)* is what I use to remove the target's ability to resist an Affliction, priced in comparison to the other defense breakers. I combine it with (Fixed Duration, +0%) for a MOS of 3** or (Cosmic, No Roll Required, +100%) for a MOS of (as if attacking character rolled a 3)*** typically. * Not RAW, ** RAW, *** Also RAW It'd be better to just apply the Ranged modifier to Leech to get this effect (can defend with active defense, doesn't check resistance), rather than Ranged + Malediction + No Resistance Check + Can Defend With Active Defense modifiers. The second set of modifiers is complexity for the sake of complexity. |
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05-04-2011, 05:59 AM | #9 | |
Join Date: Sep 2004
Location: Canada
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Re: Leech (Steal Attribute) vs. Affliction (Attribute Penalty)
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05-04-2011, 06:07 AM | #10 |
Join Date: Mar 2010
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Re: Leech (Steal Attribute) vs. Affliction (Attribute Penalty)
You would have to make a new successful (ranged) attack every second that you wished to Leech. Though you could always add (Cosmic, Only Needs Brief Contact, +50%) if the GM feels it is appropriate; I, personally, wouldn't require it for a ranged non-malediction Leech.
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Tags |
affliction, attribute, attributes, leech, penalty, steal |
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