06-01-2010, 11:25 AM | #1 |
Join Date: May 2010
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A little help will be appreciated...
Okay, so in the new campaign I'm going to be running, I'm trying to get all of the information on the world before it turns into a monster infested country and then afterward (where the majority of the game takes place). The players will get to wander around a city before it turns into a massive chaotic mess. Now, I've gotten a couple of the regular enemies they'll run into figured out, as well as some of the more important npc's. I've been told I also have a decent mythology starting to form by two people I've asked to check it (neither of them know about gurps at all, so yeah...)
Now, one of the more important npcs is going to start out as a 'street rat' type character... in other words, he's about 18-19 and has lived on the street his whole life. Hes starting out as a 50pt (maybe more if it's needed, but I'm hoping to keep it around that area) character same as the pcs and is naturally going to gain power after the whole catastrophe starts. The trouble comes in that everyone is going to be gaining power that fits: who they are, what they've done, their past, etc, etc... I know he's going to be one of the few kind people the players will ever meet, and I know what type of person he'll be much later on... but I don't know what powers would fit him at first, and especially not after he's chosen as a guardian (imaginative title, I know) by a scarily powerful race that shows up after this all starts (this is also going to happen rather late game). All I have is the Basic Set, and while I can make abilities I'd rather do as little of that as possible. I suppose I just came here for suggestions, and will appreciate any tips from more experienced people. |
06-01-2010, 11:37 AM | #2 |
Join Date: Dec 2007
Location: Zagreb,Croatia
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Re: A little help will be appreciated...
Can you be please more precise and/or elaborate:
What is the setting: fantasy,today,scifi When is the setting: ancient/middle ages,wild west,today ,close future ,far future(I have a feeling youll talking about fantasy but am not sure). How much points will PCs be originally built uppon...how much do you intend to give them after whateverhappens...will all points go into some abilities or also into skills/stats Is magic common/rare/nonexistant...psionics?....superpowersOfsomekind? Do you intend to give each 1 "power/ability" or a packadge... What general purpose those abilities should be for:combat,generalist...? Will it be hack/slash setting/game or ...? Do you have some other guidlines those abilities should fall into..or help lead setting/campaign in some direction? ...
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06-01-2010, 11:55 AM | #3 | ||||||||
Join Date: May 2010
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Re: A little help will be appreciated...
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fyi, the catastrophe is going to be a cult trying to mix two rituals together to summon a high fiend, but instead something went wrong and the entire country has been pulled elsewhere. |
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06-01-2010, 12:09 PM | #4 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: A little help will be appreciated...
Well, the first thing I would say is that, unless this NPC is intended as an Ally, Enemy, Dependent, or Patron to one or more of the PCs, then you don't need to worry about his point value. Points are for PCs. NPCs should simply have the abilities you think are appropriate. Trying to do every NPC on a point budget will just give you headaches, and it won't be a good guideline for balance anyway - an NPC can defeat a PC who has 10 times as many points, if the NPC takes advantage of tactics and exploits the PC's weak points.
That said, here are some suggestions. There's a variety of ways a street rat character can go. I'm assuming you want to keep the general "street person" feel, so I won't bother suggesting cleaning himself up and becoming an upstanding citizen. :-) Even within the street role, however, he can do various things. If you want to keep him relatively honest, he can become a fixer - someone who can find what you need, put you in contact with the right people, and knows what's going on. The key skills for this would be Streetwise, Scrounging, Current Events, and Area Knowledge. This can shade into a more grey character with the addition of some Savoire Faire: Mafia, Observation (for casing locations), and Interrogation. He could also go more purely criminal, with skills like Pickpocketing, Lockpicking, Stealth, and other skills supporting a crime-based lifestyle, becoming a useful contact when the PCs need something lifted quietly. If the world is non-mundane, you have a variety of options. Magic, for example, has lots of spells that would support a shady street lifestyle. Give him a few levels of Magery, possibly limited to only a few colleges, and have him pick up levels of spells like Lockmaster, Apportation, etc. |
06-01-2010, 12:27 PM | #5 |
Join Date: Dec 2009
Location: Jacksonville FL
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Re: A little help will be appreciated...
1 : Make sure you have both parts of Basic
2 : Delay your game 3: Save money 4: Buy Powers 5: Buy Martial Arts 6: Buy Magic 7: Read them 8: Come up with more ideas 9: Give the poor PC more points (100?) 10: run your game 4-6 are really all one step that should be done simultaneously.
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Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice. |
06-01-2010, 12:30 PM | #6 |
Join Date: Dec 2009
Location: Jacksonville FL
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Re: A little help will be appreciated...
Oh yeah, You should also buy GURPS GCA so you can make and keep track of many characters much more easily.
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Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice. |
06-01-2010, 12:42 PM | #7 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: A little help will be appreciated...
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06-01-2010, 12:50 PM | #8 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: A little help will be appreciated...
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06-01-2010, 12:52 PM | #9 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: A little help will be appreciated...
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Oh, and to be a little more helpful, check out this thread. Has lots of pre-built abilities you can steal. Last edited by Crakkerjakk; 06-01-2010 at 01:03 PM. |
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06-01-2010, 01:18 PM | #10 |
Join Date: Mar 2006
Location: Lyon, France
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Re: A little help will be appreciated...
50 points (with some disadvantages) is fine for a street urchin. But 100 isn't enough to have a super powered character in a modern world.
At 100 points the most effective combat build is likely to be Dexterity, Health, Combat Reflexes (all three improve Dodge), Guns (Rifle) and an assault rifle. To buy enough Damage Resistance (DR) to be able to shrug off bullets costs 120 points (DR 40 should be enough for that, but look out for armor piercing ammunition). Flight, Ice Jets, Powerful Magic, Super Speed (called Altered Time Rate in the book) and such super powers are really expensive. Of course if it is a Mad Max type world perhaps guns are rare and a cheap super power would be useful. In X-Men 2 there is a boy who can throw fireballs that's a pointless power in a world with guns but in Mad Max's world that would be a significant power because it doesn't need to be reloaded. That said, I'm not the super powers expert and other people may be able ot suggest good stuff on a budget. Can you tell us more about the kind of fights you are going to have in your game?
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