12-04-2009, 12:51 AM | #21 |
Join Date: Dec 2007
|
Re: GURPS Alpha Centauri
Well one possibility is a kind of Centauri rhino. The Progenitors themselves are vaguely reminiscent of anthropoid ceratopsians, so you could create something inspired by them but bigger and quadrupedal that loves to eat alien plants and charge vehicles.
|
12-04-2009, 07:47 AM | #22 |
Join Date: Dec 2007
|
Re: GURPS Alpha Centauri
There's definitely no niche for brachiators in most of Planet because the only cellulose stiffened trees are the ones humans brought. But the Jungle presumably has some large plants that might have little furless sloth-like creatures living on them acting as groomers. Harmless, but could act as scenery.
|
12-04-2009, 11:42 AM | #23 |
Join Date: Oct 2009
|
Re: GURPS Alpha Centauri
I'll toss a few ideas out for your animal search.
Insects of all sizes are potentially valid, especially if you're not going to insist on perfectly scientifically realistic creatures. Razorbeaks might be hunted by spider-analogs, for example, that weave webs near the fungal towers, or even larger cousins of the bolas spiders that try to pick them off in midflight by flinging balls of silk on a line. Semi-intelligent spider analogs might hunt in small groups, using nets of their own silk. Mindworms themselves might be preyed upon by various sorts of ant-, spider- or beetle- analogues, as the psionic disruption of a flowering might not have much effect on "animals" that far down the IQ ladder. Indeed - the presence of these "parasites" limiting the growth of fungal colonies and the range of mindworm predation might be part of the reason why full flowering cycles don't happen more often. As far as large animals go, you might use the oceans for those. The fungus is very common, it's true, but it isn't everywhere, and generally it's the oceans that are less fungus-filled in the games I've played. Why not a psionically dampened fungus-grazer that's a manatee-analog? Extra thick skull with high trace-metal content that's toxic to mindworm burrowers, or an unusual neurological signal transmission mechanism that makes the animal unsuited for mindworm attack or even invisible to them. Perhaps these animals are why isles of the deep aren't more common, if they spend their days eating holes in the "rafts". |
12-05-2009, 02:15 AM | #24 | |||||
Join Date: Nov 2009
Location: Mainz, Germany
|
Re: GURPS Alpha Centauri
First off, thanks a lot for the input guys, I'm starting work on my Alpha Centauri Bestiary as of now -
One of the main questions I'm always battling is how the animal in question fits into the larger symbiotic relationship-network. So if you have any ideas for how your animal provides a needed input for the Fungus tracts, I'm all ears for those, too. Needlessly to say, I will be putting the bestiary up along with the rest of the stuff when it's done (or, at least, reached a certain size). Quote:
Quote:
Quote:
Quote:
Quote:
Speaking of Mindworms: I have a rather ideosyncratic interpretation of the mindworms and the so-called Planetpearls. When I first started off AC, I was confronted with the usual question of whether or not to make the faction leaders immortal. I went with yes. However, I couldn't get a grip on why the rejuvenation treatment could only be made available to a limited number of people. Of course, it would be expensive and tricky, but especially democratic factions would probably try everything they could to make it as widely available as possible, leading to a large number of "immortals". That appeared rather weird to me. On another part of my preparations, there were the mind worms and their singular DNA sequence, literally identical among all mind worms. This usually, in genetics, prohibits reproduction via gene degredation (cf. Dolly) and makes any species highly susceptible to viral and bacterial infection. Of course this could be explained away by the usual "it's Planet. It's weird" but as a GM I like to have some answers for players who spend time researching stuff. Also, I was always wondering what the heck could be so valuable to make Planetpearls harvested from dead mindworms so valuable. So my solution was to say that the planetpearls in the mindworm contain an unreproducable superscience substance which rejuvenates eucariotic cell-structures in a radical process, keeping them rejuvenated and healthy despite their identical DNA, thus making them powerful psionic weapons due to their similarities in Gestalts, rather than a bunch of inbred worm-thingies. Of course, you know where this is going. Once harvested, the Planetpearls could then be refined to produce a longevity treatment for humans by using the same substance to treat aged human tissue. Of course, the limited amount of mindworms and therefore Planetpearls keeps the number of treatments that are possible within limits. As an offshot, the Human Genome Project was initiated in my campaign by the Peacekeepers for exactly the reason above, to attempt to further map Human DNA so as to make for more efficient use of Planetpearl essence, in the hope of making the same amount of essence available to more people (with all the beneficial side-effects the HGP always has). That was my "two birds with one stone" attempt to deal with two grey areas of the campaign setting. I mention this at this point because of course this will feature in the AC bestiary, and maybe it can spark a few ideas of its own regarding other planetary life. Maybe, e.g., the animals feeding off mindworms (one way or another) also profit from the Planetpearls in some way? Feel free of course to critique the solution itself, what you think of the idea, etc. And a last addendum: I am beginning to upload my Alpha Centauri files to Rapidshare, and will be adding the links to the earlier post listing the files available. Once I have added all the files listed, I will consider putting more up if people are still interested. So far I have added the Map of Planet, the Mind Worms and Progenitor templates, the AC character sheet (which, I should say again, is not by me originally but a friend, so kudos to him for that), the modified Psi Terror table, a Ranged Weapons sheet for players with TL8(P) Flamethrowers and Shredder weaponry, and finally the calendars for the Believers and the Peacekeepers. Let me know whether the downloads work. Good Night and Good Luck :) *edit* also added my Chiron trivia sheet and the prologue intro of my fourth book in the Peacekeeper campaign; the trouble with the intros is that with my 2003 version of powerpoint, you either have to embed the file as wav, which is gigantic (which is why the intro is 40-odd MB large) or have it run separately as an mp3. In the latter case, I'm not too sure about the legal restrictions on posting music files in the sjgames forum; and the intro without the music is kind of ridiculous. Also, one would have to manually re-direct the music tag in the presentation even if one downloaded it, in order to hear the music. Still wondering how to go about that one... Last edited by Phoenix42; 12-05-2009 at 03:51 AM. |
|||||
12-06-2009, 01:43 AM | #25 | |||||||
Join Date: Oct 2009
|
Re: GURPS Alpha Centauri
Quote:
I see no reason, however, that these analogs should have to function internally like earth spiders. They could have an entirely different circulatory system, an endoskeleton, internal musculature, really just about anything required for "realism" to work. Alternatively, if you're willing to handwave the science a bit (which will vary by game and may not be suitable for yours, I acknowledge) then there's really no issue at all. Quote:
Quote:
If these things are hard to 100% eradicate, and put pressure on various phases of mindworm/fungus colony growth, then they could be a small part of the reason why it takes so long between cycles - the fungus has to build up its "antibody" systems to fight off the relatively benign "infection" of these creatures at different points in the cycle, effectively slowing the rate of Flowerings and acting as a sort of damper on the whole system. Perhaps they hibernate for long lifecycles like locusts, emerging every few years to feed, mate, and lay young, and causing large swathes of blight in the fungal colonies/mindworm populations. They might do so directly (eating fungus, destroying same, killing mindworms) or indirectly (by predation of the fungus-supporting lifeforms). If your characters are living in societies that are cultivating or using the fungus intentionally, then these "parasites" preying upon the fungus system might actually be seen as pest animals by your colonists, eating hybrid forests or damaging centauri nature preserves. Quote:
Quote:
Quote:
Quote:
|
|||||||
12-06-2009, 05:59 PM | #26 |
Join Date: Aug 2004
Location: Pittsburgh PA USA
|
Re: GURPS Alpha Centauri
Jungles are good places for snakes; they could prey on the sloths. Constrictors like to drop out of trees. Venom could have radically different effects on Terran life forms than it does on Planet's native life; e.g. it might causes hallucinations rather than paralysis.
__________________
Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
12-06-2009, 06:25 PM | #27 |
Join Date: Dec 2007
|
Re: GURPS Alpha Centauri
Honestly the emphasis on symbiosis in the ecology makes native predators, in the sense of things that hunt and kill, unlikely. Which brings me to:
Gluepots: Crosses between a snail, a carpet, and a slime mole, gluepots ripple blindly across the ground leaving a trail of gooey fertilizer behind. It's back is sticky and corrosive, and inexplicably attractive to Planet's bird population as they near the end of their lives. They stick and are slowly digested by the slime. If someone sleeps on the ground, glue pots will try to squirm under them and dispose of the presumed carrion. This will of course kill the glue pot as well as the victim if said victim doesn't wake up |
12-07-2009, 10:31 AM | #28 | ||||||
Join Date: Nov 2009
Location: Mainz, Germany
|
Re: GURPS Alpha Centauri
Quote:
Quote:
As for the goat... well, knowing the University, they probably simply apply for more research funds ^^ ...or hire a few "specialist" adventurers to get the goat back while not creating any fuss (interesting plot hook for a more absurd adventure). "Good Morning Commander... Our experimental clone project, codename GOTE, was lost during a top-secret fungus grazing mission at 12.00 hours last evening. Your mission is to return GOTE to the science authorities within the next 48 hours. Assemble a team of elite individuals at your own discretion. You are authorized to use any expenses or any means to reclaim the specimen. In the event of your capture, we shall deny all involvement. This lizard shall self-destruct in 5... 4... 3..." Quote:
Quote:
It could contain something necessary for their growth, their reproduction, or it could simply be their purpose in the biological cycle to recycle the planetpearls into the system for some other reason. Perhaps ingesting planetpearls causes them to be immune to the psychic terror, leaving them on an equal footing against mindworms (or just leaving them to live "around" them without interfering as the mindworms leave them alone).[/QUOTE] Yup, I'll definitely go with that. Maybe not equal footing, but certainly somehow similar. Maybe the Sealurk started off as a boil/fungus symbiont and then by a freak of nature its antipsi abilities manifested with actual psionic powers as well, the more the generations ingested the Planetpearls. More for the biologists to worry about :) Quote:
Quote:
And they say you don't learn anything from roleplaying... now I know (having googled it) what a slime-mole is :) I think predators are tricky as well, but not impossible. If the service rendered to the larger ecosystem by the predator is more valuable than the damage inflicted on the individual getting eaten, it still may be possible. And after all, predators are only killing larger lifeforms while others kill smaller or immobile ones. As they say, if you're a blade of grass, a cow becomes a dangerous predator... And keeping numbers of otherwise fast-reproducing herbivores down would seem a useful thing, especially if, e.g., the herbivores would otherwise endanger some part of fungus growth by overpopulation or eating too much of a symbiotic plant. *edit* obviously the thing ate part of my post. I really should start posting when I'm awake... Last edited by Phoenix42; 12-08-2009 at 08:12 AM. |
||||||
12-07-2009, 10:49 AM | #29 |
Join Date: Dec 2007
|
Re: GURPS Alpha Centauri
Biochemical incompatibility. It's not that common for humans to sleep out in the open anyway, and a lot of the ones who do have been modified to breath the air.
|
12-07-2009, 02:47 PM | #30 | |
Join Date: Aug 2004
Location: Pittsburgh PA USA
|
Re: GURPS Alpha Centauri
Quote:
The game's artwork for the Locusts of Chiron [1] look quite wasp-like IMO, so other insect forms have a precedent. The "glue" that hardens into an Isle of the Deep's shell could have a more flexible variant for chitinous structures. [1] The image displayed during combat that replaces the faction leader portrait, not the unit on the map.
__________________
Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
|
Tags |
alpha centauri |
|
|