04-29-2017, 07:36 PM | #11 |
Join Date: Sep 2004
Location: Canada
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Re: Role protection, Locksmiths vs Lockmaster
The reason to learn Lockmaster is because you get your Magery bonus on it. If you already have, like, Magery 6, that's a *really* good reason.
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04-29-2017, 09:48 PM | #12 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Role protection, Locksmiths vs Lockmaster
Quote:
So how much FP, Energy Reserve, what size Powerstone/Power Item are you assuming here? Because two castings in a row sounds about the upper end of reasonable to me.
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04-29-2017, 10:25 PM | #13 | |
Join Date: Sep 2011
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Re: Role protection, Locksmiths vs Lockmaster
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04-29-2017, 11:10 PM | #14 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Role protection, Locksmiths vs Lockmaster
Quote:
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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06-16-2021, 03:19 PM | #15 |
Join Date: Dec 2020
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Re: Role protection, Locksmiths vs Lockmaster
Thatīs why mages should carry staffs enchanted with the staff spell. even if they donīt use it for fighting, it gives them 2 yards of distance to any dangerous thing the would otherwise have to touch with there own hands.
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06-20-2021, 10:58 PM | #16 |
Join Date: Apr 2005
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Re: Role protection, Locksmiths vs Lockmaster
* Use magic to fight magic. "Trap" type spells (i.e., an attack spell + Link) set to trigger when Locksmith is cast.
*Even nastier, at least for DF, Link + Teleport Other which either teleports the treasure behind the lock to a more secure location and/or teleports a monster in. For extra fun, have a relatively fragile treasure animate to become a monster. Players will be on pins and needles trying to kill the monster without inflicting serious damage to its structure. * The ever popular No Mana Zone. Any time you want niche protection for a character with mundane skills which are inferior to equivalent magic, just drop a few of those babies onto the map. * Magically-reactive materials in the lock. Any use of magic on the lock triggers the materials, producing trap-like effects or just slagging the lock mechanism causing it to jam. Alternately, the material might vanish or disintegrate, serving as deadman triggers for further traps. |
Tags |
lockmaster, lockpicking, magic |
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