04-20-2012, 11:32 PM | #1 |
Join Date: May 2011
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Concerning Poisons
I have been reading the Afflictions / Enhancements / Limitations sections in Characters and I am unsure on a few points. I am hoping that the good folks on the forums can lend me a hand.
I want to create a venom for a monster and this is what I've come up with. Fatigue Venom (1) 1d fat; Follow up (Fangs); Blood Agent; Resist HT-1; Cyclic 10 sec (x3); Symptom 2/3 -5 ST. I want to add a longer duration for the Fatigue loss as well as ST loss. As it stands you can regain all fatigue back by resting for an hour and ST loss only lasts for a few minutes. I would like the FP and ST loss to be comparable to 'Missed Sleep' as far as recovery is concerned. I looked up 'Extended Duration' but it said that the affliction in question must either have Aura, Persistent, or Wall, or specifically allow this enhancement. |
04-20-2012, 11:42 PM | #2 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: Concerning Poisons
Moved to GURPS section where it belongs.
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MIB #1457 |
04-20-2012, 11:53 PM | #3 | |
Join Date: Oct 2005
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Re: Concerning Poisons
Quote:
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04-21-2012, 01:34 AM | #4 |
Join Date: May 2011
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Re: Concerning Poisons
Huh... can't believe I overlooked that. Thank you very much, that is simply fantastic!
Another question I had was about the 'cumulative' enhancement under afflictions. Am I correct in thinking that this option is only for the symptoms and not for the fatigue damage itself? (as in, multiple venom injections will start their own 10 second cycles without taking the +400% cumulative enhancement) Last edited by Mythalinear; 04-21-2012 at 01:41 AM. |
Tags |
affliction, enhance, poison, venom |
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