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Old 05-15-2013, 12:18 PM   #11
Jovus
 
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Join Date: Sep 2008
Default Re: Weapons: Dwarven and ‡

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Originally Posted by Asta Kask View Post
Awkward? And then you can nawkward weapons and gawkward weapons. I don't know what they'd do, but you could use them with awkward weapons.
Naturally, these weapons would be designed to section your opponent into little pieces and rearrange the bits depending on how they're being held or used.

It's only with a ?awkward weapon that you could, for example, decide to replace your opponent's abdomen with a piece of cheese, and then lay out his intestines in an unspecified number of precisely equal lengths. (It would take a bit of setup, though.)
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Old 05-15-2013, 02:15 PM   #12
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Weapons: Dwarven and ‡

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Originally Posted by Asta Kask View Post
Awkward?
I'd probably go with 'slow' for double-dagger weapons. Not sure about unbalanced, the existing usage is fairly realistic.
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Old 05-16-2013, 09:04 AM   #13
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Weapons: Dwarven and ‡

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Originally Posted by Jovus View Post
Naturally, these weapons would be designed to section your opponent into little pieces and rearrange the bits depending on how they're being held or used.

It's only with a ?awkward weapon that you could, for example, decide to replace your opponent's abdomen with a piece of cheese, and then lay out his intestines in an unspecified number of precisely equal lengths. (It would take a bit of setup, though.)
Weapons like nets, that can be used to catch birds, would be aukward. And then there are the aarkvard weapons.--
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