09-13-2020, 03:35 AM | #21 | |
Join Date: Oct 2007
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Re: [Basic] Disadvantage of the Week: No-Mana Shutdown
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09-13-2020, 11:39 AM | #22 |
Join Date: Aug 2007
Location: Denver, CO
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Re: [Basic] Disadvantage of the Week: No-Mana Shutdown
I haven't played with the disadvantage myself, but it could also be useful on an alternate form or summoned ally, I think.
Consider a werewolf who charges into a mana-free area only to find himself reverted to a naked, sad human. Similarly, a summoned ally could have this disadvantage even if it's a living thing, being banished back from whence it came. The paladin could find himself mount-less in a magic-free or desecrated place. Or the wizard's imp familiar might poof back to the nine hells or wherever once the magical link is severed. |
09-13-2020, 12:00 PM | #23 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: [Basic] Disadvantage of the Week: No-Mana Shutdown
Reading this, I've realized that there is/was a small gap for the "Off, not dead" state. I was just reminded of all the clockwork being that shut down if not regularly wound up, or the Tinman from Oz and his rust issues. A generic disadvantage might be called for here.
Shutdown State [-20] You instantly shutdown, but do not die, in response to the presence or absence of certain conditions. Multiply based on the frequency. Very Common (x2) such as rain, Common (x1.5), Occasional, such as No Mana Zones, (x1), Rare (x0.5) Slow Shutdown (-50%) You have HT seconds before you shutdown, giving you time to attempt and escape or perform final actions. Power Source (+0%) You have a power source that if not replenished results in immediate shutdown. Good for clockwork creatures that need frequent winding. By default this is equivalent to three meals per day. Use Reduced Consumption or Increased Consumption to change the frequency.
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09-13-2020, 01:06 PM | #24 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: [Basic] Disadvantage of the Week: No-Mana Shutdown
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
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09-13-2020, 01:31 PM | #25 | |||||||
Join Date: Aug 2018
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Re: [Basic] Disadvantage of the Week: No-Mana Shutdown
Holy Relics in Fantasy are kinda interesting, the "Power" enchantment can apparently fuel a mage's spells (not just item's) for double cost (1000) and ther is a 750 energy tier for fueling multiple spells from item instead of 1.
Which has some relevance to previous discussions I've seen about whether "Power" needs to be bought multiple times for multi-spell enchanted objects... Quote:
Mana Enhancer (switchable, reflexive)Reflexive neutralize perhaps too? Kinda wonder if DR w/ reflection (per following power parry rules and GURPS Sorcery) should work against other "ranged" enhanced attacks beyond the basic 3 afflict/bind/IA Quote:
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Could have one deity with cohesive identity who just wants the struggle to enrich everyone's DX |
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09-13-2020, 04:00 PM | #26 | ||
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Join Date: Aug 2004
Location: Sumter, SC
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Re: [Basic] Disadvantage of the Week: No-Mana Shutdown
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Divine Ritual Magic T71 and related material (The Temple of Hephaestus) goes into the mechanics on this but there are scattered around the book making it somewhat a PITA to put the pieces together. But this is effective what is in Religion. "Any blacksmith’s forge or metalworker’s workshop can be temporarily sanctified in the normal way by an ordinary or high priest (but not by anyone else), as can any small room with stone or brick walls and a fire burning in the center." "Higher sanctity levels are usually associated with consecrated ground or space. Since consecration is something that mortal priests can perform, mortals can – with effort – modify sanctity. (...) Note that these rules apply to mortals. The gods themselves can change sanctity with considerably less effort. Simply standing somewhere for a moment usually suffices!" T69 The methods provided on T68 are effectively a variation of what is in R103's side box. Quote:
Think how gods work in Pratchett Discworld series and that gives you the core mechanic of this. In fact, “It is said that men may not be the dreams of the god, but rather that the gods are the dreams of men.” - Hindu religion summation by Carl Sagan In fact, Hinduism has a kind of nested Russian doll aspect where each step down is a more limited aspect. In the example given you have Shakti->Parvati->Durga->Kali. "They are usually depicted as distinct goddesses but they are also the same entity taking on more specific forms" For the variation aspect there is a piece on Aphrodite with a variant (Aphrodite Areia) that wasn't the lover of the god of war because she was the goddess of war! This varient was worshiped in Sparta (of course).
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 09-13-2020 at 04:56 PM. |
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09-13-2020, 06:32 PM | #27 |
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Disadvantage of the Week: No-Mana Shutdown
That actually comes out to 10pts which lines up with my gut instinct of how much this 'feature' would cost (-25 for Dependency, 20 for Doesn't Breathe, 15 for Sealed).
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09-14-2020, 12:55 AM | #28 |
Join Date: Oct 2007
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Re: [Basic] Disadvantage of the Week: No-Mana Shutdown
I'm not sure why, but I always think Sealed is just 5 points even if I've just looked it up.
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09-14-2020, 03:07 AM | #29 |
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Disadvantage of the Week: No-Mana Shutdown
Considering how well DR1 can stop contact agents I get that. One neat thing that lines up is Doesn't Breathe with NMS. For 0 points you don't have to worry about breathing but pass out instantly when there is no mana.
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09-14-2020, 05:44 AM | #30 |
Join Date: Feb 2016
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Re: [Basic] Disadvantage of the Week: No-Mana Shutdown
DR 1 does not stop Contact Agent or Blood Agent that possess Cone or Area Effect though, as they ignore all DR. It also protects against any corrosive attack that does requires physical contact to work, like an acid.
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disadvantage of the week, erosive, hazardous atmosphere, no-mana shutdown |
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