08-27-2020, 01:51 PM | #1 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
[Basic] Disadvantage of the Week: Wounded
Wounded [-5] is a mundane physical disadvantage. You have a wound that will not heal, and remains open, increasing your risks of infection, poisoning, and similar problems. This disadvantage seems to be new at GURPS 4e.
You aren’t missing any hit points, but your wound can be targeted at ‑7 by opponents who know about it, and has a wounding multiplier of x1.5. The wound needs to be carefully dressed each day (First Aid or Physician roll), or you get ‑3 to any HT rolls to resist infection. Toxins that normally have to be carried through your skin (e.g., on a weapon) take effect if they reach your wound. It is possible to acquire this disadvantage in play, and the recovery rules for mortal wounds and the Martial Arts Lasting and Permanent Injuries tables provide for this. Some versions of Wounded, such as scalping, would normally reduce Appearance, and it seems like a good justification for Chronic Pain and low HT. Wounded is an occasional disadvantage option on templates for combatants. Bio-Tech can cure it via surgery, and Disasters: Hurricane points out that flood waters usually carry diseases. Ultra-Tech has nanoware to cure it, and surgery failure can cause it. A character in my Infinite Cabal campaign took Wounded, and I didn’t make it as important as it should have been. It’s much more limiting in a campaign that involves crawling through sewers or falling into pits of slime than in a game of gentlemanly exploration in the sterile environment of the Astral Plane. It was bought off when the party got good at healing magic, and nobody missed it. Has Wounded entertained in your games?
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
08-27-2020, 02:20 PM | #2 |
Join Date: Jun 2010
Location: Dreamland
|
Re: [Basic] Disadvantage of the Week: Wounded
I think I've considered it once ever. It seems like probably the most boring disadvantage to take and any upsides to it would vastly be outbalanced by the inconveniences. I don't think changing the cost would help things, either. No player of mine has ever even asked about it.
But I might consider a more quirk level version of it. Having only the "-7 to have 1.5 damage" seems about worth a point. |
08-27-2020, 03:36 PM | #3 |
Join Date: Aug 2018
|
Re: [Basic] Disadvantage of the Week: Wounded
This is probably best approximation I can think of to distinguish between "Cyclops" and "born with two eyes but I lost one" in regards to One Eye.
Although 'wounded' has benefit of smaller wound multiplier than brain, and drawback of easier to target than -9. I'm not sure if these balance out if you just use eye rules? |
08-27-2020, 03:39 PM | #4 |
Join Date: Aug 2004
Location: U.K.
|
Re: [Basic] Disadvantage of the Week: Wounded
I believe it’s a generalisation of Scalped from 3e Old West.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
08-27-2020, 03:47 PM | #5 | |
Join Date: Jun 2010
Location: Dreamland
|
Re: [Basic] Disadvantage of the Week: Wounded
Quote:
|
|
08-27-2020, 07:41 PM | #6 | |
Join Date: Aug 2018
|
Re: [Basic] Disadvantage of the Week: Wounded
Quote:
Maybe instead, creatures like Cyclops ought to be compelled to take something like Injury Tolerance: No Eyes (One Eye Only -50%) ? That way we can just assume your standard pirate with One Eye still has a 2nd targetable orifice which can hit the brain in addition to his remaining working eye. B34 (360 Vision) talks about Extra Eyes being a special effect... but now I'm wondering if that also means more places you can target to hit the brain. This would be important in situations like say for example you are a Triclops (DBZ) like TienShinhan wearing a pair of protective glasses / spectacles / goggles with DR 1, but since they're designed for humans, this only protects your two lower eyes and not your third eye. That's one extra glass/spectacle/goggle lens you would need to protect your brain! This isn't a worry if you take "No Eyes" unlimited (it truly is a special effect, you have no hit location) but if "One Eye Only -50%" were applied to a triclops then that would probably mean they have 2 targetable eyes and 1 non-targetable one, in which case, how would you price 2 untargetable and 1 targetable? "No Eyes" means sometihng targeting what seems to be an eye (such as with No Sig) would just count like a skull hit (encountering your skull DR) so it's still en route to the brain, but whether or not it gets that DR is pretty important. Another issue is how we would price Nictitating Membrane (different? same?) for triclops/quadriclops/etc. if you wanted it to apply to some vs all eyes. B34 talks about "Easy to Hit" as "large eyes" or "eyes on stalks" and there is one conceptual distinction I'd draw between them: large eyes should still be a pathway to the brain (ignore skull DR) while eyes-on-stalks probably should not be. How do we reflect that difference though |
|
08-27-2020, 09:24 PM | #7 | |
Join Date: Jun 2010
Location: Dreamland
|
Re: [Basic] Disadvantage of the Week: Wounded
Quote:
|
|
08-27-2020, 11:11 PM | #8 | |
Join Date: Aug 2018
|
Re: [Basic] Disadvantage of the Week: Wounded
Quote:
There doesn't really seem to be any upside for the poor pirate here. Maybe we need some kind of disadvantage called "extra hole to the brain" to reflect unseeing eyes, or maybe people who underwent trepanation? There's a version of that in "Black Sails" except with Mitigator: gold coin stuck in the skull-hole. |
|
08-28-2020, 01:32 AM | #9 |
Join Date: Sep 2008
Location: near London, UK
|
Re: [Basic] Disadvantage of the Week: Wounded
Never used it, and I didn't notice that the Infinite Cabal character had it.
Like so many of these disadvantages, I don't think it's much use in itself, but it would make sense as an anchor for something else: the price of mystical power, for example.
__________________
Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
08-28-2020, 02:06 AM | #10 |
Join Date: Jun 2010
Location: Dreamland
|
Re: [Basic] Disadvantage of the Week: Wounded
I'm not sure that scans. It would just be DR 10 'eyewear' in general. It covers the 'same' amount of area. If the cyclops has a single human-sized eye, then it seems less likely to be able to hit the eye, which would be a perk (generally speaking, increasing or decreasing a hit location by one is a fine perk or quirk).
|
Tags |
disadvantage of the week, wounded |
Thread Tools | |
Display Modes | |
|
|