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#131 | |
Join Date: Jul 2008
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(Though, yes, getting brained with an assault rifle is pretty likely to kill an unprotected human PC.) Not sure why the bad guy was even able to make that shot, though. They're at -7 to hit against the hit location, so if they've got any range penalties that they aren't compensating with Aim or AoA bonuses, the shot becomes literally impossible.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#132 | |
Join Date: Aug 2022
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Not only is that 2d6(2) "peashooter" doing more damage (instead of 1d6 minus the armor dr, multiplied by 1.5 it's flat out twice the dice) but unlike that saber it has the potential for three damage rolls a turn unlike the saber that has to have all out attack (sacrificing the ability to defend next turn) to do just two. It's a flat out garbage weapon by game rules and nobody complains about it? So why would it feel enemic to be able to knock the average human into negative hp with a rifle in one hit? |
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#133 | |
Join Date: Apr 2019
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Let's say in your crazy head shot scenario, you just rolled that 3 and told your player, "Oh, damn! Farmer Brown just got off a critical head shot on you with a 9mm!" And then you roll 2d6 for damage, get a 3, add the +2... And it's 20 head damage, 18 injury. You roll on the Critical Head Injury table - and get anything between a 9 and 11: "Normal head blow damage only." Even a zero point character with HP 10 doesn't have to make a death check roll with that damage! |
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#134 | |
Join Date: Aug 2022
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Thankfully there was a thread on the forums explaining that only the first bullet fired out of a full rof burst counts as a critical. Because the character's skill was 10, the negatives were -7 and he rolled a 3... well only the first shot hit, the additional -2 on the next shot meant it could not possibly hit. Imagine if the npc had actual skill and rolled a critical success? Or imagine as I suggested he had a good weapon not the garbage he was using? It doens't matter how high in character points my pcs are they won't survive it. |
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#135 | |
Join Date: Apr 2019
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I think you're not paying attention to some of the basic mechanics of GURPS. The probability of surviving any death check with HT 14 is better than 90%. Every +1 to HP adds 6 injury to your life expectancy - just less than 2d injury. A character with 10 HP is automatically dead at -50 HP (60 HP possible life expectancy). A character with 11 HP is auto-dead at -55 (66 HP possible life expectancy). And so on. If you have just a few extra HP and just a couple points of added HT, you're already extraordinarily tough..... EDIT: An average, zero point NPC, with 10 HP, is only automatically killed with an average of about 17 dice of injury.... |
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#136 |
Join Date: Jul 2008
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Unless that's an intentional houserule that would be pretty disappointing, yes. Since standard swing damage for ST 16 is 2d+2, you should be doing 2d+1...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#137 | ||
Join Date: Aug 2022
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They *can* be a vampire. Or they can delve into cybernetics... or they can delve into magic. All are options. Vampires can delve into magic if they got the points just like people can choose to have more magic than cybernetics. And no, as I said "imagine if they didn't have a garbage weapon? What if they had some skill?" What's 4 times 5d6? Ok, what if he had a rifle and had twelve skill in it? What's 4 x 5d6 x 2? (The 5.56 rifles have a recoil of 2 as well!) Oh look the PC took 155 damage to the head! game over. Quote:
Ah I got swing and thrust reversed. So it's 2d+1 minus dr x 1.5 for one attack a turn vs 2d6, enemy dr halved for 3 or more attacks a turn. I wonder which is nastier... TBh I think a crit hit situation like I mentioned is still pretty bad... 4x2d6(2) x 2? Oh the player took 62 damage and died... Hrmm... This is a problem... Last edited by Colonel__Klink; 07-30-2023 at 08:41 PM. |
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#138 | |
Join Date: Jul 2008
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But you're right, taking an impossible shot and hitting because you rolled a natural 3 or 4 is by the book.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#139 | |
Join Date: Aug 2022
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#140 | |
Join Date: Apr 2019
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You're wanting to play a game in which it's either impossible to get shot in the head? Or in which somebody gets shot in the head by a high powered rifle and doesn't have to at least roll a death check? And now my question is - what kind of game is this? If this is really what you want, wouldn't you be happier playing something without any kind of dice rolls? Where you have total control of the narrative? Just for the sake of running the numbers: a Tech Level 8 sniper rifle does 9d+1 pi. A sniper sets up a head shot and gets off all 3 shots! All of them hit! The PC doesn't have Luck, is totally surprised, and gets no dodge attempt. The shots are going to do 33 damage each, -2 for head DR, times four for a head shot: that's an average of 124 final injury for each shot. Sounds about right to me. Are you really wanting to run a game in which a PC survives getting shot three times in the head by a sniper? Or do you want a reality in which getting shot can't happen? |
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Tags |
combat, defending, tactics, vtm |
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