01-05-2011, 04:58 AM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Commando Battlesuits vs. SM+4 space fighters - WTF?
Greetings, all!
I was trying to choose a battlesuit for the Orz space marines, and casually decided to try out the Commando battlesuit from UT. So, it has DR 105/75. I decided to check that against a Kzer-Za autonomous fighter (SM+4, 1 layer of Nanocomposite, streamlined mostly to give a -1 to be hit from the front/back). Now, I did want the 'suits to be badass compared to the stuff other races' infantry are carrying, but this is just ridiculous: A lightly armored aerospace fighter has dDR3, or DR30. An SM+0 battlesuit of the same TL has DR100 on the torso and head, 70 on the limbs, and has place for the marine and has life support installed and has motors good enough for Super Jump 2 and an impressive Sensor Array and Cloaking. How come? Don't get me wrong, I wanted them to be good enough to have a decent survival chance while trying to board an enemy craft, but at this point they're so cool that if I just fit them with a decent space thruster and a long-range weapon, they might be able to take on a light craft such as the SM+6 Skiff. Thanks in advance! |
01-05-2011, 05:04 AM | #2 |
Join Date: Mar 2006
Location: Iceland*
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Re: Commando Battlesuits vs. SM+4 space fighters - WTF?
Personal armour DR does not compare with spaceship armour.
I don't know why, but this appears to be a design decision.
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01-05-2011, 05:48 AM | #3 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Commando Battlesuits vs. SM+4 space fighters - WTF?
The change from Third Edition to Fourth still leaves a whole freaking lot to be desired for TL9+. IMO, we took a huge step forward in fantasy gaming and every other genre TL8 and below with Fourth, but a huge step back in many genres at TL9+.
Vehicle Design System will hopefully take care of this.
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01-05-2011, 06:14 AM | #4 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Commando Battlesuits vs. SM+4 space fighters - WTF?
Quote:
TL9 personal missiles are kinda scary too, though not as much. |
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01-05-2011, 09:11 AM | #5 |
Join Date: May 2008
Location: CA
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Re: Commando Battlesuits vs. SM+4 space fighters - WTF?
The commando battlesuit obviously has a lot more than 15% of its mass as actual armor. It's probably closer to 75%. Also, battlesuit (and probably other personal) armor is more expensive than vehicular armor (Pulver estimated a 4x price discrepancy when I asked this same question a while back, I believe). This yields armor that is effectively 1 TL better. Finally, a commando battlesuit is a lot denser than a typical spaceship, and a dense object will get more DR from the same mass of armor as a less dense object of equal mass.
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01-05-2011, 09:19 AM | #6 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Commando Battlesuits vs. SM+4 space fighters - WTF?
Quote:
As for the 4× priced armor, how do I translate this armor type into Spaceships if I have the money to spend? |
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01-05-2011, 09:23 AM | #7 | |
Join Date: May 2008
Location: CA
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Re: Commando Battlesuits vs. SM+4 space fighters - WTF?
Quote:
As for the armor, just multiply the price of the armor by 4 and increase its DR one step. |
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01-05-2011, 09:26 AM | #8 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Commando Battlesuits vs. SM+4 space fighters - WTF?
Quote:
Sounds workable, I think (didn't check the numbers). Weird that none of the SS books mention the option. |
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01-05-2011, 10:27 AM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Commando Battlesuits vs. SM+4 space fighters - WTF?
Spaceship DR is very low compared to purpose-built military hardware, due to the assumptions spaceships makes about surface area and volume. Beyond that, personal armor DR in GURPS is extremely high.
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01-05-2011, 10:59 AM | #10 | |
Join Date: Dec 2007
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Re: Commando Battlesuits vs. SM+4 space fighters - WTF?
Quote:
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spaceships, ultra-tech |
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