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Old 12-09-2010, 07:28 AM   #21
Sam Baughn
 
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Default Re: [Magic] 1001 Standard Magic Items

Item Name: Suprising Knife
Item Type: Weapon (Long Knife)
Description: Appears to be a small knife with a plain leather sheath until drawn, when it is revealed that the blade is much longer than seems possible.
Price: $170
Materials Cost: $120
Enchantment Cost: $50
Enchantments: Hideaway (50, p. M61).
Function: Conceals up to 1 lbs. of material inside the knife's sheath. This is sufficient to make the difference between a small knife and a long knife. the full weight of the weapon is still used for encumbrance purposes.
Notes: See Martial Arts or Low Tech for rules for the Long Knife. The same method could possibly be used to disguise a Longsword as a Broadsword, a Smallsword as a Small Knife, a Broadsword as a Shortsword, a Light Rapier as a Main Gauche, a Shortsword as a Large Knife and so on.

Item Name: Smoke Staff
Item Type: Weapon (Quarterstaff)
Description: A simple quarterstaff decorated with a piece of cloudy amber set into one end.
Price: $160
Materials Cost: $60
Enchantment Cost: $100
Enchantments: Dedicated Powerstone (20, p. M69-70), Staff (30, p. M70), Smoke (50, p. M73).
Function: Allows the user to cast the Smoke spell at skill 15 and provides 2 FP for this purpose. Also gives all the usual benefits of a mage's staff and functions as a weapon.

EDIT:

Item Name: Cunning Cap
Item Type: Armour (Cloth Skullcap)
Description: Resembles an ordinary hat
Price: $180
Materials Cost: $40
Enchantment Cost: $140
Enchantments: Adjustable Clothing (50, p. M59), Fortify 3 (40, p.M66), Hideaway (50, p. M61).
Function: Provides DR 4 to the skull, adjusts to fit anyone wearing it, contains a hidden pocket in the lining which can hold up to 1 lbs.
Notes: Base item is a Padded Cloth Pot Helm ($10, 1.2 lbs.) concealed within a Status 0 Hat ($12, 0.2 lbs) for no holdout penalty. Final weight is 1.36 lbs.

Item Name: Charmed Cookpot
Item Type: Domestic item
Description: Looks like a simple copper pot.
Price: $140
Materials Cost: $30
Enchantment Cost: $110
Enchantments: Cook (60, p. M78), Hideaway (50, p. M61).
Function: Holds more than it should inside and automatically cooks 2 warm meals a day if provided with ingredients.
Notes: Base item is from Dungeon Fantasy 8. Holds about 15 lbs or 2 cubic feet. Weighs 2 lbs. empty.

Last edited by Sam Baughn; 12-09-2010 at 08:37 AM.
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Old 12-09-2010, 01:36 PM   #22
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Default Re: [Magic] 1001 Standard Magic Items

Item Name: Insidious Poisoners Arrow
Item Type: Arrow
Description: Plain average arrow with a point specifically suited for carrying poison
Price: 13.210 $
Materials Cost: 10 $
Enchantment Cost: 400
Enchantments: Bane - specific foe (100, M63), Penetrating Weapon - Ignores DR (25000 * 1/10 for missile * 1/10 for Bane, M63), Accuracy +3 (50, M65)
Function: Delivers a dose of poision through anyones armor. Anything which can be poisoned can be killed. Knight in enchanted plate, Iron Dragon, Starship Trooper ? Just find a unscrupulous enchanter and breach any armor.
Notes: Made to order item.
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Old 12-10-2010, 01:54 AM   #23
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Default Re: [Magic] 1001 Standard Magic Items

Item Name: Tybalt´s Sword
Item Type: Broadsword
Description: fine thrusting broadsword decorated with an old family coat of arms
Price: 28.404 $
Materials Cost: 2.400 $
Enchantment Cost: 26.004 $
Enchantments: Bane - specific family *1/4 (100, M63), Penetrating Weapon 3 (188, M64), Accuracy (250, M66), Puissance (250, M66)
Function: Effective weapon, but only against members of a specific family.
Notes: Stuck in an ancient family feud? The other household being alike in armament? Gain an edge with a made to order weapon of this kind!
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Last edited by sn0wball; 12-10-2010 at 02:53 AM.
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Old 12-10-2010, 02:40 AM   #24
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Default Re: [Magic] 1001 Standard Magic Items

Quote:
Originally Posted by sn0wball View Post
Price: 13.210 $
Is that an American decimal point or a European comma?
Quote:
Enchantments: Bane - specific foe (100, M63),
Yeah, I've often thought that the one foe version of Bane combined with the missile discount is a really good idea for the prepared assassin.
Quote:
Originally Posted by sn0wball View Post
Item Name: Tybalt´s Sword
Item Type: Arrow
Description: fine thrusting broadsword decorated with an old family coat of arms
Is it a sword or an arrow?
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Old 12-10-2010, 02:56 AM   #25
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Default Re: [Magic] 1001 Standard Magic Items

Quote:
Originally Posted by sir_pudding View Post
Is that an American decimal point or a European comma?
It starts out as a European decimal point and turns into a comma once the other house is wiped out. ;)

Haste, copy&paste and a toddler between you and the laptop are the worst enemy of any forum post ...
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Old 12-10-2010, 07:34 AM   #26
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Default Re: [Magic] 1001 Standard Magic Items

Item Name: War Wizard Cloak
Item Type: Hooded Heavy Cloak
Description: This long black cloak has a high collar and is cut to overlap a wearer’s chest and arms. An open white palm in a circle adorns the right breast, and a rampant purple dragon rages on the left.
Price: $125,725
Materials Cost: $325 cloak-fine material+2CF; Dyed,cheap(black) +1.5CF; Embroidery. minimal+2CF.
Enchantment Cost: $125,400
Enchantments: Slow Fall (1000, M144); Dark Vision ( 400, M111); Warmth ( 200, M74); Blink (800, M148); Power 2 (1000, M57)
Function: See Cloaks, B404 and LT99. Gives +4 to Holdout skill. A war wizard cloak protects you from the elements (Warmth 2FP/1FP) and also activates a Slow fall( 5FP/2FP) effect on you automatically if you fall more than 10 feet. In addition, this cloak has other abilities, can use Dark vision(5FP/2FP), Blink(2FP), Missile Shield(5FP/2FP). All magics can be maintained with 2 FP from “Power 2” enchantment, but only one spell can stay always on, the wizard must chosen.

Last edited by Foxlau; 12-11-2010 at 05:54 AM.
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Old 12-10-2010, 09:31 AM   #27
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Default Re: [Magic] 1001 Standard Magic Items

Item Name: Signet Ring of the Eastern Reaches
Item Type: Ornate gold ring
Description: A gold ring, sized for the hands of a Dwarf, with an inlaid family crest in carnelian. This is surrounded by eight 0.5 carat semiprecious gemstones of alternating blue and red.
Price: $75,363.
Materials Cost: $6,063.
Enchantment Cost: $69,300.
Enchantments: Adjustable Clothing (25%) at 15 (100 energy, page M58,) Great Haste at 15 (2,000 energy, page M146.)
Function: The wearer can cast Great Haste on himself, and it resizes to fit the hands of anyone with Dwarf-sized hands.
Notes: The ring weighs 0.21 lbs. Built with the Low Tech rules, it has the Inlay (+20 CF) option, and the gold alone costs $4,200. Eight $225 gems complete it. At CF 20 it counts as Ornate (+3.) It has the potential to be enchanted as a Powerstone, if you could find anyone willing to risk quirking or breaking it.
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Old 12-11-2010, 12:35 PM   #28
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Default Re: [Magic] 1001 Standard Magic Items

Quote:
Originally Posted by Kuroshima View Post
. . .As for the cost of the enchantments, the first number is as per the rules above stated, the second one is with DF8 prices. . .
I think I may have missed something, why would the prices be different?
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Old 12-12-2010, 05:44 AM   #29
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Default Re: [Magic] 1001 Standard Magic Items

Quote:
Originally Posted by tg_ambro View Post
I think I may have missed something, why would the prices be different?
Because in DF, Q&D enchantment is for items up to (and sometimes including) 100 energy, and S&S costs $20 per energy point, since there's a glut of magic items in the market, from delvers that sell what they rob from underground complexes.
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Old 12-12-2010, 10:00 AM   #30
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Default Re: [Magic] 1001 Standard Magic Items

Quote:
Originally Posted by Kuroshima View Post
Because in DF, Q&D enchantment is for items up to (and sometimes including) 100 energy, and S&S costs $20 per energy point, since there's a glut of magic items in the market, from delvers that sell what they rob from underground complexes.
I see, thanks! What DF book is this found in? Because I can't recall where that's from (even though it sounds familiar now.)
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